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May 18th, 2021, 17:59 #321
Hi spoonhead.
I may be mistaken but my understanding of the player's resource files is a little different. I think it best to not share this with the players until *after* the module has been completed. When you are running the module, you can share directly from the main module those items they find. The player's resource file is meant to give the players access to items from that module when you are in a future module. If not for the player's resource file, you would have to share AP 1, for instance, when you are running AP 4. By having the player's resource files, it gives a very small module for them to access the items later.Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
Timezone: US Eastern Time
Ultimate License Holder
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May 19th, 2021, 05:21 #322Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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May 19th, 2021, 05:38 #323
I've talked with Trenloe about methods that would allow images, etc., to be considered unidentified as part of the creation process. I'll see if we can't revisit that conversation in the near future. There is a lot on his plate, though, so it's really a matter of priorities and where any particular issue fall in the hierarchy of things to do.
Alternatively, I could individually mark as unidentified and give unidentified names to each particular image after the creation process, but that presents a whole new complexity if there's any need for alterations at a later date that makes it a potential problem as well.
As for items, those I do have complete control over their identification and non-ID naming process, so if there's an item that should be unidentified, please feel free to report on that. I have no problem addressing any particular issue in that case!
As for the Player's Resource, as I believed sciencephile mentioned, it's a bit of a tricky piece of the puzzle. I create the information for that particular accompanying module to be as true to the source material as possible. The best I can say to that is I will provide the information as included in the APs and leave it to the individual GMs to determine how they'd like to share it. Not sure if that helps or even answers your question, but it's the approach I have taken with the APs so far.Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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May 23rd, 2021, 20:18 #324
Product: Sundered Waves
Issue: 1.02.05. A5. Domal Chamber - There is a hazard that causes 4d6 bludgeoning damage that is not coded.
domal.JPGLive stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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May 23rd, 2021, 20:51 #325
Abomination Vaults AP1 Ruins of Gauntlight. Level 2 map. The gaps between all the double doors were missing wall sections. On other maps, the gap was filled correctly.
Last edited by spoonhead; May 24th, 2021 at 07:43. Reason: Missed off full product details.
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May 23rd, 2021, 21:13 #326Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
Timezone: US Eastern Time
Ultimate License Holder
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May 24th, 2021, 07:29 #327
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May 24th, 2021, 16:40 #328Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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May 25th, 2021, 02:44 #329Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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May 25th, 2021, 14:45 #330
Going to revisit this real quick. The doors to Level 2 have been fixed. Also, because of recent feedback about the practicality/gameplay of having double doors crafted to reflect the exact display of the maps (having those small walls between), I updated all the levels to transition from having double doors with small wall sections between to smooth, seamless doors that connect to each other. This allows for easier transition from room to room and avoids some awkward LOS issues where the map grids don't always line up well with "looking through a door" (this was especially true on double doors that were angular).
This update will go live next Tuesday.
Thanks for the feedback and reporting!Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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