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May 11th, 2021, 20:16 #311
Uh, what? You can shift-click to lock/unlock doors. I've been using that ever since I started using FGU.
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May 11th, 2021, 20:48 #312
Hm... the question is can I get that toggle set into the base module then.. I imagine so. I'll have to look into it, though. It wasn't a part of the base features/tools I used to create the maps so I'll have to dig into that xml and set them individually I expect.
Thanks for the info! That's be handy when I am in my own campaignsUltimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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May 11th, 2021, 21:53 #313Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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May 13th, 2021, 21:17 #314
The Fall of Plaguestone
The complete map of Spite's Cradle 2
The grid is wrong as each square should is 10 ft, not 5.
Adjust the grid to half the size. i.e. 4 grid squares per map square.
Nevermind, found an errata in the GM thread on Paizo's forum
2021-05-13 22_19_40-Window.pngLast edited by Farnaby; May 13th, 2021 at 21:25.
“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”
Terry Pratchett [RIP] - Jingo
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May 14th, 2021, 00:06 #315
Hi Eru,
Since this AP was developed, a new automation method was created. The new automation method is great, it just took me a little time to learn how it worked and convert every NPC to that method. I have updated all the NPCs, which include the slimes/oozes, as well as other NPCs to use the new automation method. I tested all the NPCs - hopefully they should all work for you as I couldn't replicate any problems after the fix. I also locked the doors referenced above.
The fixed version will be in the LIVE environment on Tuesday, 5/18.
Thanks for your patience.Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
Timezone: US Eastern Time
Ultimate License Holder
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May 17th, 2021, 12:40 #316
It actually took until release 18 to fix - as it needed a rewrite of how the PF2 ruleset handles damage. But, finally, this is fixed in release 18. I only know of two creatures this applies to - Carnivorous Crystals from Age of Ashes AP 4, and Shredskin in Agents of Edgewatch AP 1. I'm sure there are others. The code in Release 18 should now cover these immunity exceptions.
Last edited by Trenloe; May 17th, 2021 at 13:11.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 17th, 2021, 16:29 #317
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May 17th, 2021, 18:06 #318Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
Timezone: US Eastern Time
Ultimate License Holder
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May 18th, 2021, 12:43 #319
I've just noticed that in the Player's resources for the Abomination Vault (AP1&2) that the magic items from the adenture and certain images of key NPCs are included, and identified. Should they be in there at all? If so, should they at least be unidentifed?
Luckily I was able to spot them before my players loaded the modules.
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May 18th, 2021, 15:51 #320
Broken Link:
Abomination Vaults 1 - Ruins of Gauntlight.
Story Entry R0G - 3.10.C01 Visitor's Reading Room. Link to Augrael Image broken.
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