Thread: Translate a Module
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May 2nd, 2024, 17:38 #1
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Translate a Module
Hi if its in the wrong sub forum, Pls Move.
To Explain what i Mean, Im from Germany, and my Englisch is not good enough, zu Lead a Game in English, so I bought the English Path for the Adventures i want to play. I Try to translate it with deepl or buyed the German Translation, so i can fill in the German Language in the Modul Parts. Today i figured out, that every Adventury is in "Read Only" Mode. Is there a Way, that story can be eddited, aggain ?? Or is there only the way to coppy every Part of the Story??
Locked.png
For Example: a Translated Campain for my Players and me.
Only the Story is Changed to SimpleLast edited by Birger Tucholski; May 2nd, 2024 at 17:50.
Text Translated by Deepl ;-)
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May 2nd, 2024, 17:50 #2
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Text Translated by Deepl ;-)
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May 3rd, 2024, 23:18 #3
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You can copy an item from Story just by dragging and dropping and that one will be editable. However, I prefer to make a new book (click on the menu Books and then on Campaign) and copy the content from another book by clicking on 'Copy Record Content'. Example.jpg
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May 4th, 2024, 10:34 #4
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yes that ist the Hardest Way for me to do that, because i have to Copy every entry in the Story Part, and organisate it like the Original. Hope its only a Problem with 7 Dooms for Sandpoint. I Think the Module is exportet in "Read only" Mode
Text Translated by Deepl ;-)
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May 7th, 2024, 12:23 #5
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I tried it it ist doesen´t work good for me. I Coppyed the first chapter then i Translated it, and after that i have to replace ever pin in every Map. I thought it was only on the newest Releases but i Tryed a lot of releases. So many are "Read Only"
Text Translated by Deepl ;-)
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May 7th, 2024, 18:26 #6
Supreme Deity
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Adventures should not be read only; only core rulebooks. Which adventure are you trying to edit that has read only records? If you edit the entry directly, you shouldn't have to re-place pins.
Regards,
JPG
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May 7th, 2024, 19:17 #7
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OK I loaded every Adventure Pathe i Owned, The Good News a lot of it i can edit. the AP that are Read Only are:
Abdomination Vault 1 - 3
Season Of Ghosts 1
Seven Dooms for Sandpoint Klappt nicht.png Klappt nicht 2.png
Sky Kings Tomb 2
Sky Kings Tomb 3
Agends of Edgewatch ist only Editable in (Campain>Story) Sidebar
I Created a New Campain No Addons Loaded
Klappt.png
Klappt 2.png
Übersicht.pngText Translated by Deepl ;-)
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May 7th, 2024, 19:34 #8Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 7th, 2024, 21:44 #9
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I Try out the Modules ;
Abomination Vault 1-3 Spells are Locked in Modules.
Seven Dooms and Season of Ghosts and Sky King : Only Reference Manual and Story are Locked
If Creature Abilities are in the Module they are Locked (It´s Fine for me)Last edited by Birger Tucholski; May 7th, 2024 at 21:58.
Text Translated by Deepl ;-)
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May 8th, 2024, 01:09 #10
I'd agree with this, as these are base rules components. Just as spells are locked in the core rules. When spells are in use (i.e. when they've been added to a PC or NPC) they can be edited within the character sheet.
I'll work with the product converter to fix this.
Same as for spells, these are base ruleset abilities.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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