Thread: Tracking shield damage
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October 14th, 2019, 18:11 #21
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That was my mistake! Thanks, Trenloe! I saved it correctly this time (I hope).
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October 14th, 2019, 19:03 #22
works for me now, thanks
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April 30th, 2020, 08:46 #23
Hello,
is it possible to update your ext plz ... we have somes errors on FGU
Code:[4/30/2020 9:39:47 AM] [<color="red">ERROR</color>] Script execution error: [string "char_weapon"]:16: attempt to call global 'onLinkChanged' (a nil value) [4/30/2020 9:43:38 AM] [WARNING] Could not load script file () (char_weapon) (char_weaponadd.lua) [4/30/2020 9:43:38 AM] [WARNING] Could not load script file () (char_weapon) (char_weaponadd.lua) [4/30/2020 9:43:38 AM] [<color="red">ERROR</color>] Script execution error: [string "char_weapon"]:16: attempt to call global 'onLinkChanged' (a nil value)
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April 30th, 2020, 09:26 #24
might be some issues with unity with this extension
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April 30th, 2020, 09:50 #25
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April 30th, 2020, 12:16 #26
Dont work to me in FG classic.
Any chance to fix the bug?Last edited by phillgamboa; April 30th, 2020 at 13:18.
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April 30th, 2020, 17:07 #27
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I wanted to reply in this thread even though I am not currently playing a PF2 campaign. I looked briefly at my horrible coding and I'm not sure exactly how to fix it since it was heavily reliant on the former build of the PF2 ruleset. If anyone wants to give it a try, they are more than welcome to tinker with the mod. Sorry, I wish I could give you better news.
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May 1st, 2020, 19:48 #28
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May 1st, 2020, 20:01 #29Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 1st, 2020, 21:52 #30
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Ok, we will keep using SR Drag N Drop then, which is phenomenal help for not having to create this all manually.
We also started using the Shield Damage Tracker for weapons that took damage (can happen with critical fumbles). Of course we did not create double entries for all weapons, just when one happens to take damage. My players might prefer to just write something in the "Notes" section of the character sheet, so the jury is still out. For shields we also manually add damage to resolve shield bashes.Last edited by Weissrolf; May 1st, 2020 at 21:55.
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