Thread: PF2 Effects/Conditions
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October 16th, 2019, 21:32 #41Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 16th, 2019, 21:51 #42
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- Oct 2018
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- 80
Hi, Trenloe.
Started some tests yesterday, and it seems all good.
One thing i've noticed when i was trying to add an effect for sneak attacks:
IFT: Flat-footed; DMG: 1d6 precision
It worked allright, rolled two dices and the precision damage seems to be treated as piercing, wich is correct.
The thing is: precision damage is added to the normal damage for purposes of overcoming resistances, except for resist precision.
So, i've rolled against a monster with:
RESIST: 5 piercing
Unfortunately it reduced the damage of each dice, instead once for the total damage dealt.
I'm not sure if this is the right place to discuss this, but since i'm working with effects, i thought it would...
OBS.: This doesn't happen when i add the damage straight to the weapon attack action, but havin a permanent effect wich i can tick ON and OFF would be very nice.
Also, is it possible for the effects to have a property to use it only once per turn... then becoming available again? Right now there's no way for dealing with it automatically or am i missing something?
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October 16th, 2019, 22:19 #43Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 16th, 2019, 23:57 #44
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For abilities like the Precision Ranger:
PFS Legal Precision
Source Core Rulebook pg. 168
You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage.
I'm not sure what else could use right now... but there might be more.
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October 17th, 2019, 04:57 #45
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- Jun 2012
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I put ProneTakeCover into the trackers effects, nothing changed when I attacked. When I switched back to Prone then [Effects-2] happened.
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October 17th, 2019, 05:42 #46Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 17th, 2019, 05:54 #47
From the Effects Wiki: You are prone and have used the "Take Cover" action. Only applied if you also have the Prone condition.
so, you need 2 Effects on the PC for it to DO something...
1. Prone (which gives you FF [AC: -2 circumstance; ATK: -2 circumstance] )
2. ProneTakenCover (which gives you COVER-GREATER [AC: 4 circumstance,ranged )
I tested and it works correctly for Melee Attacks [DEF EFFECTS -2] and for Ranged Attacks [DEF EFFECTS +2]
( so basically... ProneTakenCover is... IF: Prone; AC: 4 circumstance,ranged )Last edited by xscapebb; October 17th, 2019 at 06:06.
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October 17th, 2019, 16:55 #48
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So it behaves as 'TakenCover when Prone' rather than 'Prone and TakenCover'...the compound name makes one think it is the latter behavior.
Also ProneTakenCover is not on the effects list, should not need the wiki open to remember what the ProperName used was, should be on the effects list.
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October 17th, 2019, 17:13 #49
this (ProneTakenCover) is not a proper "Condition"... it is a special case combination of conditions that (per rules) works SLIGHTLY differently than simply combining the 2 (Prone and Cover-Greater)... imo, Trenloe just happened to stumble across this and thought "hmm, I can add something special to make this easier", but it is not required and is not a normal/standard "condition"... imo, there are probably 10+ other such special case combos that we/he haven't seen/thought of yet...
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October 17th, 2019, 17:13 #50
It's the result of taking an action, rather than a ruleset conditions. I'm still developing actions and I haven't decided where things like this will reside as there'll probably be quite a lot more and I don't want to add more condition buttons to an already pretty overloaded effects window. For now you'll just have to remember the effect name (ProneTakenCover) or manually add it to the custom list in the effects window.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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