Thread: PF2 Effects/Conditions
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October 3rd, 2019, 04:28 #1
PF2 Effects/Conditions
If anyone finds useful...
[2nd Attack:AGILE]; ATK: -4; SKILL: -4
[2nd Attack]; ATK: -5; SKILL: -5
[3rd Attack:AGILE]; ATK: -8; SKILL: -8
[3rd Attack]; ATK: -10; SKILL: -10
[Blinded]; no sight & diff-terrain; SKILL: -4 status,perception
[Broken: light armor]; AC: -1 status
[Broken: medium armor]; AC: -2 status
[Broken: heavy armor]; AC: -3 status
[Clumsy:1]; ABIL: -1 status,dexterity; AC: -1 status; SAVE: -1 status,reflex; ATK: -1 status,ranged; SKILL: -1 status,dexterity
[Clumsy:2]; ABIL: -2 status,dexterity; AC: -2 status; SAVE: -2 status,reflex; ATK: -2 status,ranged; SKILL: -2 status,dexterity
[Clumsy:3]; ABIL: -3 status,dexterity; AC: -3 status; SAVE: -3 status,reflex; ATK: -3 status,ranged; SKILL: -3 status,dexterity
[Clumsy:4]; ABIL: -4 status,dexterity; AC: -4 status; SAVE: -4 status,reflex; ATK: -4 status,ranged; SKILL: -4 status,dexterity
[Confused]; DC11 flat; [FF]; AC: -2 circumstance
[Deafened]; INIT: -2 status; SKILL: -2 status,perception
[Drained:4]; ABIL: -4 status,constitution; SAVE: -4 status,fortitude
[Concealed]; CONC
[Drained:1]; ABIL: -1 status,constitution; SAVE: -1 status,fortitude
[Drained:2]; ABIL: -2 status,constitution; SAVE: -2 status,fortitude
[Drained:3]; ABIL: -3 status,constitution; SAVE: -3 status,fortitude
[Controlled]
[Cover-standard]; AC: 2 circumstance
[Cover-greater]; AC: 4 circumstance
[Dazzled]; others get [Concealed]
[Doomed:1]; dying levels reduced to 3
[Doomed:2]; dying levels reduced to 2
[Doomed:3]; dying levels reduced to 1
[Doomed:4]; Instant Death
[Dying:1]; Flat-check 11; [Unconscious]; AC: -4 status; INIT: -4 status; SKILL: -4 status,perception; SAVE: -4 status,reflex; [FF]; AC: -2 circumstance; [Blinded]
[Dying:2]; Flat-check 12; [Unconscious]; AC: -4 status; INIT: -4 status; SKILL: -4 status,perception; SAVE: -4 status,reflex; [FF]; AC: -2 circumstance; [Blinded]
[Dying:3]; Flat-check 13; [Unconscious]; AC: -4 status; INIT: -4 status; SKILL: -4 status,perception; SAVE: -4 status,reflex; [FF]; AC: -2 circumstance; [Blinded]
[Dying:4]; DEAD
[Encumbered]; -10ft speed; [Clumsy:1]; ABIL: -1 status,dexterity; AC: -1 status; SAVE: -1 status,reflex; ATK: -1 status,ranged; SKILL: -1 status,dexterity
[Enfeebled:1]; ABIL: -1 status,strength; ATK: -1 status,melee; SKILL: -1 status,strength; DMG: -1 status,bludgeoning,piercing,slashing
[Enfeebled:2]; ABIL: -2 status,strength; ATK: -2 status,melee; SKILL: -2 status,strength; DMG: -2 status,bludgeoning,piercing,slashing
[Enfeebled:3]; ABIL: -3 status,strength; ATK: -3 status,melee; SKILL: -3 status,strength; DMG: -3 status,bludgeoning,piercing,slashing
[Enfeebled:4]; ABIL: -4 status,strength; ATK: -4 status,melee; SKILL: -4 status,strength; DMG: -4 status,bludgeoning,piercing,slashing
[Fascinated]; no concentrate; SKILL: -2 status,perception
[Fatigued]; AC: -1 status; SAVE: -1 status
[Flat-footed]; [FF]; AC: -2 circumstance
[Fleeing]; RUN AWAY!!!
[Friendly]
[Frightened:1]; INIT: -1 status; ABIL: -1 status; SKILL: -1 status; ATK: -1 status; SAVE: -1 status; DC: -1 status
[Frightened:2]; INIT: -2 status; ABIL: -2 status; SKILL: -2 status; ATK: -2 status; SAVE: -2 status; DC: -2 status
[Frightened:3]; INIT: -3 status; ABIL: -3 status; SKILL: -3 status; ATK: -3 status; SAVE: -3 status; DC: -3 status
[Frightened:4]; INIT: -4 status; ABIL: -4 status; SKILL: -4 status; ATK: -4 status; SAVE: -4 status; DC: -4 status
[Grabbed]; DC5 flat manipulate; [FF]; AC: -2 circumstance; [Immobilized]; no move trait
[Immobilized]; no move trait
[Flat-footed]; AC: -2 circumstance
[Helpful]
[Hidden]; HIDDEN; targets get [FF]
[Hostile]
[Indifferent]
[Invisible]; [Undetected -or- Hidden]
[Observed]
[Paralyzed]; only mental actions; [FF]; AC: -2 circumstance
[Persistent Damage]; DC15 flat expires; PERS: 1 fire
[Petrified]; no move,action,perception; AC is 9; Hardness 8
[Prone]; [FF]; AC: -2 circumstance; ATK: -2 circumstance
[Quickened]; +1 Action
[Restrained]; only Escape or Force Open; [FF]; AC: -2 circumstance; [Immobilized]; no move trait
[Sickened:1]; no potions; 1action FortSave; INIT: -1 status; ABIL: -1 status; SKILL: -1 status; ATK: -1 status; SAVE: -1 status; DC: -1 status
[Sickened:2]; no potions; 1action FortSave; INIT: -2 status; ABIL: -2 status; SKILL: -2 status; ATK: -2 status; SAVE: -2 status; DC: -2 status
[Sickened:3]; no potions; 1action FortSave; INIT: -3 status; ABIL: -3 status; SKILL: -3 status; ATK: -3 status; SAVE: -3 status; DC: -3 status
[Sickened:4]; no potions; 1action FortSave; INIT: -4 status; ABIL: -4 status; SKILL: -4 status; ATK: -4 status; SAVE: -4 status; DC: -4 status
[Slowed:1]; -1 action
[Slowed:2]; -2 actions
[Slowed:3]; -3 actions
[Stunned:2]; -2 actions
[Stunned:1]; -1 action
[Stunned:3]; -3 actions
[Stunned:4]; -4 actions
[Stunned:5]; -5 actions
[Stunned:6]; -6 actions
[Stupefied:1]; DC6 flat to cast; -1 spellAtk & spellDC; ABIL: -1 status,intelligence,wisdom,charisma; SKILL: -1 status,intelligence,wisdom,charisma; SAVE: -1 status,will
[Stupefied:2]; DC7 flat to cast; -2 spellAtk & spellDC; ABIL: -2 status,intelligence,wisdom,charisma; SKILL: -2 status,intelligence,wisdom,charisma; SAVE: -2 status,will
[Stupefied:3]; DC8 flat to cast; -3 spellAtk & spellDC; ABIL: -3 status,intelligence,wisdom,charisma; SKILL: -3 status,intelligence,wisdom,charisma; SAVE: -3 status,will
[Stupefied:4]; DC9 flat to cast; -4 spellAtk & spellDC; ABIL: -4 status,intelligence,wisdom,charisma; SKILL: -4 status,intelligence,wisdom,charisma; SAVE: -4 status,will
[Unconscious]; AC: -4 status; INIT: -4 status; SKILL: -4 status,perception; SAVE: -4 status,reflex; [FF]; AC: -2 circumstance; [Blinded]
[Undetected]; not targetable; targets get [FF]; secret DC11 flat to attack
[Unfriendly]
[Unnoticed]; [Undetected] plus
[Wounded:1]; increase dying by 1
[Wounded:2]; increase dying by 2
[Wounded:3]; increase dying by 3
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October 4th, 2019, 00:14 #2
Xscabb, these are chat commands or ones we can use in various parts of the character/npc sheets?
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October 4th, 2019, 01:22 #3Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 4th, 2019, 01:46 #4
these are the text of "effects" that you could use if you desired... in custom made entries on the Actions Tab (PITA: but you CAN make a new Spell Type Container there, set to Caster Level 1 and create custom "Spell Actions", even though they aren't actually "spells")… or the GM can input these into CUSTOM Conditions Effects in the "Effects/Conditions" window (small menu button top right).
ALL of these have been thoroughly tested and they "work" and apply the rules correctly (or at least within current limitations of FG/CoreRPG/PF2-Ruleset)… the existing "Conditions" do not "work" for the most part, so this custom list is a stop-gap for the time being... Unfortunately some/most of them get rather long, and I did best I could to make at least some kind of sensical notes for the things that FG can't handle, but you will still want/need (I would think) to look things up in the Rules as well.
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October 4th, 2019, 01:52 #5
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- Oct 2018
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October 4th, 2019, 02:11 #6
Actually... here is the work-in-progress MODULE I've started for PF2... I call it "Tidbits" because it is just a library/collection of different tools, helpers, effects, tips, tricks, etc... nothing earth-shattering, just some... Tidbits... if some of it useful for anyone, enjoy!
- Copy into your FantasyGrounds Data Folder and then in your /modules/ folder
- Once in FG Desktop, PF2 Ruleset... goto Library and load the Module...
- Then goto STORY > "X0: About..." and this is like a "HomePage" or "Table of Contents" for the Module...
not too much there yet, but as I said "work-in-progress"...
Back to the original topic here... conditions... ALL of the above Conditions/Effects are included in the Mod for GMs AND PLAYERs in the (top-right of desktop) "Effects/Conditions" Button/Menu/Window
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October 4th, 2019, 04:22 #7
Archangel
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Nice, xscapebb. Keep up the great work!
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October 4th, 2019, 18:49 #8
Example of My Ranger's Action Tab with Custom Actions/Effects from the Tidbits Module (and some that are not in the module)...
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October 5th, 2019, 07:57 #9
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October 9th, 2019, 14:21 #10
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When should i expect fully coded conditions? Isn't it a high priority task? The community has already coded a huge amount of spells, powers and feat effects based on conditions that still ain't functional... expecting it to be funcional.
It's really holding back my game... and i feel like i can't trust enough the ruleset to start a major campaign, 3 weeks i keep refreshing FG tab every tuesday until i get the store content/updates, but just can't see any significant progress on PFRPG2.
Is there someone working full time on PF2? I was thinking that Trenloe was the one responsible for PFRPG2 ruleset full time, but i've just realized he works on 5e...
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