Thread: Savage Worlds v5.1 released
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November 17th, 2019, 01:20 #21
I ran a game today that started with a chase...
https://www.twitch.tv/videos/509113713My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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November 22nd, 2019, 13:54 #22
- Join Date
- Dec 2007
- Posts
- 25
Can I get some help with the "Attack Ignore" formatting? Plenty of Edges and especially things in Savage Rifts ignore range penalties and a bit of automation on those would be awesome.
The longsword is 15 gold and the short bow is 30? Wait, that means it costs 5 gold for the materials for a longsword and 10 gold for the materials for a short bow?
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November 24th, 2019, 01:37 #23
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- Oct 2019
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- 4
I don't know if the ignore keywords have been fully implemented, but as a work around, on the combat tab for the character/NPC you can increase the range brackets of the weapon. E.g. Change 30/60/120 to 120/120/120, that way you'll always be in short range, or 60/60/120, effectively removing medium range.
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