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October 24th, 2020, 23:27 #101
- Join Date
- Feb 2019
- Posts
- 4
GCS import with the .eqp file is throwing an error for me. Where am I making a mistake?
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October 24th, 2020, 23:32 #102
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October 25th, 2020, 04:38 #103
Some advantage or perk is messing things up, but it's not the xml that's complaining
Hi,
I'm not sure why I can't convert the file that I have; it gives me all the raw data, but none of the perks or advantages are converting; when I click convert or import the file I get the error.
Thanks!
Fezzik
Screenshot 2020-10-24 233720.jpg
Screenshot 2020-10-24 233406.jpgAnybody want a peanut!
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October 25th, 2020, 21:20 #104
- Join Date
- Feb 2019
- Posts
- 4
Okay I was able to get this working with GCA, but if I create a custom weapon with a 1d+3 burn damage as a short sword it does not carry over the damage and it defaults to the sw-1. Is this a known issue or am I making a mistake with how I am manually creating the weapon? Thanks again
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October 26th, 2020, 01:12 #105
Deleted some empty ones (I think the cultural familiarty and language advantages as they are in GCA don't work right); and commented a line about "one skill" in the xml and it seems to convert now.
Anybody want a peanut!
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November 2nd, 2020, 23:53 #106
Sorry it took me a bit of time to get back to you all.
If you can message me the file you are trying to use it should help me to find the issue more quickly. Thanks!
Off the top of my head, on that first screenshot you shared, I'm almost certain you have to have names in there otherwise there will be issues.Last edited by Jaxilon; November 3rd, 2020 at 00:00.
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November 2nd, 2020, 23:58 #107
Was this a weapon you created inside GCA? TBH I haven't done a lot of testing with home grown items. I have a few from my own campaign that seem to work but most likely it is either missing the right link inside GCA or my program doesn't handle it. If you can send me a copy of the weapon for GCA I can play around with it myself and see what I find.
I have been kind of busy with other stuff lately but I do have bells going off in the back of my head about getting back to some updates on this. Especially accepting json files.Last edited by Jaxilon; November 3rd, 2020 at 00:02.
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November 3rd, 2020, 02:46 #108
The skill that had the issue was Guns (something or other) it had normal things behind it in brackets, then a 1 outside the brackets... I think the 1 was screwing things up. Once I deleted that and redid the gca for import it worked fine. It was a few days ago,so I'm not sure what the skill was exactly but it was the very last G out of all the G skills in the entire library.
Anybody want a peanut!
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December 21st, 2020, 07:06 #109
- Join Date
- Dec 2017
- Posts
- 5
I can't get this to work in GCS at all. I've exported it to all the different XML options and nothing happens. Is there some sort of trick to this? I don't know a thing about software, I just know it can save it as the GCS file and export to 4 different types of Fantasy Ground XML, PDF, HTML.
I'd use GCA but it really isn't supported by SJG and I hate running around trying to find the proper Data Sets for it instead of getting it from the company that sold it.
I'm reading something about a JML? So I guess I will wait for the software to be updated.
*EDIT*
So reinstalled GCA exported to XML that worked the Mod Maker imported them, then exported it, I loaded the module into the Fantasy Grounds. I give it to a character, equip it, and it adds the weight but it doesn't show up in the combat section at all. What am I doing wrong?Last edited by Papa Bear; December 21st, 2020 at 07:52.
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December 21st, 2020, 10:00 #110
The software is not compatible with any version of the GCS library after 2.0, since GCS changed its data format from XML to JSON with 2.0. To import data from GCS, download the library version 1.3.0, unzip it, and have the program use that. All releases can be found here : https://github.com/richardwilkes/gcs...s?after=v2.0.1
As for your weapon not showing up, make sure that you press the icon on the right of the character entry, so it shows as "equipped" (armor icon) and not just "carried" (bag icon).
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