Thread: Wish the font was larger
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September 29th, 2019, 22:57 #1
Wish the font was larger
Wish Font was larger
I did create an extension using bookerly with larger font which made it alot easier to read But of course the symbols werent there.
I did edit the font and put the symbols in but it didnt taken for some reason (got the font but not the symbols)
I use /scaleui to make the writing larger but then I cant fit as much on the screen.
UPDATE: I bodged one up with the symbols HERE IT IS 14pt the 12pt one is neater
I think I missed a couple over overlaps but still better
Coz peopled asked for it here is a 12pt version HERE 12PT
UPDATE: I fixed Italics (I got a </font> in the wrong place. And fixed the munged goblin)Last edited by Willot; October 31st, 2019 at 20:52.
"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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September 30th, 2019, 14:16 #2
Yeah. For 5E, someone made a 12- and 14-point font. Love it. Wish we had it for PF.
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September 30th, 2019, 14:51 #3
If you want to use custom fonts with the PF2 symbols in FG Classic you need to edit the FGF file using the font edit application. The TTF files don’t convert the special characters for use in FG Classic.
See the application here for editing FGF files: https://www.fantasygrounds.com/forum...l=1#post423449Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 30th, 2019, 15:55 #4
Doesn't this one work? I swear I released this a long time ago with Trenloe's permission.
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September 30th, 2019, 15:58 #5Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 30th, 2019, 16:48 #6
Trenloe,
I guess what confuses me is I use the extension I posted in post # 4 above in my PF2 games and it works fine. The symbols show up for the actions and it all works as it should. Maybe I'm just missing something obvious... Sorry.Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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September 30th, 2019, 17:13 #7
You'll see the symbols showing fine for fonts that the 14 point extension doesn't replace. For fonts that are replaced, which have the PF2 symbols in the base ruleset, you won't see symbols.
PFRGP2 uses the PF2 action symbols in the following fonts: sheettext, reference-r, reference-b and sheetlabel. The fonts that clash in the 14 point extension are reference-r and reference-b - which are used in the reference manual. For an example, open the Core Rule reference manual and go to one of the spells section (e.g. Spells - A) - you'll notice there's no action icons for the "Cast" actions.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 30th, 2019, 22:59 #8
Yep Got it Thanks Trenloe
Here is 14pt Font
It is a bit overlappy in some places but is still ALOT more readable IMHO
The sheets would have to be changed to stop the text overlapping But Ill leave that for someone else more familiar with the various windows and frame controls to nudge
the editable text a couple of pips to the right.
Here it is
EDIT: Its less overlappy now....Last edited by Willot; October 19th, 2019 at 21:06.
"When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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October 1st, 2019, 01:06 #9Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 1st, 2019, 02:15 #10
Yep the icons were overlapping and I did figure that one out. I meant the Label Text is overlapping into the Editable text, 14pt too big.
The Label and Editable have to be spread apart a bit I assume a anchor point is involved somewhere?
It mostly affects the GM side of things and isnt that bad
Just looks ugly."When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."
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