Thread: MGT2 Todo List
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April 18th, 2020, 20:07 #51
It's not taken care of, but could be done so. Not had many characters with many many skills to come near to the total and when I did that char had 11 Int and 13 Edu! Even the Aslan Marine who had 3 Int and 4 Edu didn't hit the 21 points limit. Though might have done if took further terms etc.
Regarding experience and training. Experience is only Companion, in Companion Training is very different.
"Travellers who are into self-improvement or learning a new job can gain experience through training or study. The typical Traveller who reads the odd journal, tries out a few things from time to time, and occasionally has a burst of dedication and puts in some actual work, will gain 1 Dedicated Experience point per six months of game time. However much a Traveller may protest that he studies avidly in every available minute, few can keep up full-time study alongside their day job of crewing a starship, defending the free galaxy, or whatever it is they do for a living."
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April 19th, 2020, 00:24 #52
A request/suggestion
When fleshing out a PC's Allies, contacts e.c.t field becomes very full on the PC's front page.
Maybe make it possible to drag a link to a NPC to the allies field. Then you have the option to set up a contacts as NPC with more details
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April 19th, 2020, 07:54 #53
Currently, it is necessary to create an unarmed weapon to have an unarmed combat action for NPC; correct?
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April 19th, 2020, 08:28 #54
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April 19th, 2020, 08:44 #55
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April 21st, 2020, 14:16 #56
Hi Boldtaar,
For the Companion book I'm going to rejig the Character sheet and like you, one of my characters has a lot of Allies and Contacts and that little box just isn't big enough for all the details. What I may do is move things about.
For example, the Armour section, I'm planning on moving this onto the Inventory Tab, that would allow more space to make the Allies/Contacts/Enemies a normal 'text area' where links can be dragged.
Cheers,
MBMRuleset and much more content built for FGU.
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April 21st, 2020, 14:36 #57
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An update to worlds, to include berthing fees, fuel costs etc. for starport & downport would be greatly appreciated
Ultimate License, Classic & Unity, Currently Running Fortnightly, 5E Land of Fate, 5E Vale of Shadows, 5E Pages of Darkness, 5E Izramurs lingering Gift, 5E Jotunhammer, 5E Terror Loch Tower, 5E Spellbinder, MGT2 Pirates of Drinax, 5E Storm Giants Thunder, 5E Winters Curse, 5E Catacombes of Sunless Sorrows
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April 21st, 2020, 15:00 #58
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There was a plan awhile back to incorporate these fields but it probably got lost in all of the other stuff that was being requested. Hopefully it will make it back on the list.
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April 21st, 2020, 17:01 #59Ruleset and much more content built for FGU.
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April 21st, 2020, 17:10 #60
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Most info is on page 225 of the core rules. The presence of high or down ports isn't really specified in MGT, just a paragraph about highport presence is generally richer worlds.
I actually posted to 1.1.1 just a bit ago requesting an 'extras' field so refs can do quick info like this on the main tab and keep notes for larger description text.
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