STAR TREK 2d20
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  1. #561
    I can no longer add deckplan images to spacecraft records I create.

    Used to be able to drag images into the notes section, this no longer works however.

  2. #562
    Quote Originally Posted by adzling View Post
    I can no longer add deckplan images to spacecraft records I create.

    Used to be able to drag images into the notes section, this no longer works however.
    Hi adzling,

    PC Shiips Notes is text only, I've gone back to v1.2.3 and it's always been.

    So it's not a bug, but I'll convert it in v1.2.6 as a formattedtext field so that it allows images to be dragged (like NPC Ships).

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  3. #563

  4. #564
    Very simple bug I think, several items that use Gun Combat (archaic) in the Central Supply Catalogue are listed as requiring Gun Combat (archaic)) with the extra bracket as such they don't sink.

  5. #565
    ThatsSoNoc's Avatar
    Join Date
    Nov 2018
    Location
    Pacific Time Zone, Canada
    Posts
    65
    Good morning MBM,

    Niggle bug.

    When you mouse over the Ships Combat Tracker (SCT) button on the Traveller desktop sidebar (very top) it reads: sidebar_tooltip_shipct

    None of the other sidebar buttons have this behaviour.

    Environment:
    FGU v4.1.4
    All extensions and modules off.
    (everything up to date)

  6. #566
    Quote Originally Posted by ThatsSoNoc View Post
    Good morning MBM,

    Niggle bug.

    When you mouse over the Ships Combat Tracker (SCT) button on the Traveller desktop sidebar (very top) it reads: sidebar_tooltip_shipct

    None of the other sidebar buttons have this behaviour.

    Environment:
    FGU v4.1.4
    All extensions and modules off.
    (everything up to date)
    Yep, not sure why it's not working, the tooltip is there.... noticed it happening for Task Chains earlier.

    Cheers
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  7. #567
    Quote Originally Posted by gSim View Post
    Very simple bug I think, several items that use Gun Combat (archaic) in the Central Supply Catalogue are listed as requiring Gun Combat (archaic)) with the extra bracket as such they don't sink.
    Good Spot, will get sorted this week for you.

    Cheers!
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  8. #568
    Can't roll initiative for System Defence Boat (200 Tons)
    Error nThrustMod (a nil value)
    System def boat int roll.jpg
    I tried looking and editing the M-Drive Thrust but cant find whats wrong.
    Last edited by Boldtaar; August 21st, 2021 at 00:04.

  9. #569
    Quote Originally Posted by Boldtaar View Post
    Can't roll initiative for System Defence Boat (200 Tons)
    Error nThrustMod (a nil value)
    System def boat int roll.jpg
    I tried looking and editing the M-Drive Thrust but cant find whats wrong.
    Hi,

    I've fixed it, the issue is that it lists 'Thrust: 1', whereas the standard is 'Thrust 1' so the code looks for 'Thrust <number', it appears there's no optional character choice in LUA, so I've made is strip colons now. This will arrive in the next release but in the meantime remove that pesky colon.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  10. #570
    Found an small bug in my session tonight.

    The STR and DEX modifiers from battledress was updating properly in the main tab when equipping/unequipping, but are not removed from the Skills and Actions tab when unequipped.

    So I've got a +1 DEX modifier in the Main tab, but a +4 everywhere else on the character sheet.

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