Thread: Official MGT2e Bug Report Thread
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June 29th, 2021, 20:57 #531
Hi,
Thanks for spending the time to report these, here's some comments for you.
SCT - thanks for this, didn't know the smaller buttons used them
TC is not going to be in until the next release so I'll make sure it has a tooltip
PS Ships. I'll check this.
Dragging Spacecraft. You can't drag a spacecraft to the PC Ships, what you need to do is create a new ship in the PC ship and then drag the spacecraft into that record, it then populates everything.
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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July 1st, 2021, 00:09 #532
I'm seeing this issue in the PC Party & Ships Sheet in 1.2.4. All I did was open the sheet. Screenshot below:
error.jpg
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July 1st, 2021, 00:16 #533
Hi,
Did you read the release notes? I put in a comment that any ships transferred but not showing will show an error, so try this:
Adding PC ships to the Party Sheet Fixed the issue that stopped ships 'showing'. Note you WILL get an error when the ships are shown in the PS (they were being transferred just not shown). Remove the ship and add them back in.
Thanks,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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July 1st, 2021, 06:56 #534
Thanks MBM - that did the trick! Didn't read the release notes as all I saw was 'bright-shiny-new-thing'
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July 1st, 2021, 08:28 #535
Could you add 2 features to PC Spacecraft when you copy a record from Spacecraft?
First: Could you copy the name from the Spacecraft record into the PC Spacecraft class field.
Second: Could then add a link button in PC Spacecraft back to the record in Spacecraft,
allowing the GM to easily access the SPacecraft data and specifically easy access for the Spacecraft Image and Deckplan image links.
Chumbly
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July 3rd, 2021, 14:50 #536
- Join Date
- Apr 2018
- Location
- Sydney, Australia
- Posts
- 215
Hi MBM
I am not sure if this is a bug or just something that hasn't/can't be implemented. My character has the skill Tactics (Military) which when rolled at the start of combat adds the effect number, as an Initiative modifier, to all friendly units. However, even though it says what that modifier is in chat, for example:
Initiative Modifier of 4 applied to all friendly combatants
It does not add the modifier when I roll Initiative, does it need to be manually done?
Thanks
John
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July 3rd, 2021, 22:42 #537
- Join Date
- Jun 2020
- Location
- Bath, UK
- Posts
- 110
Hi MBM,
Currently enjoying our play through of the High'n'dry module. So, thought I'd invest in a couple more adventure modules for future sessions.
I'm a bit disappointed with the Calixcuel Incident though, a number of the images are of too low resolution. I can appreciate they get compressed to keep bandwidth down on FGU, and I can accept if they're not quite as sharp as in the document, however they're unreadable. I've included samples below to show what I mean. Whilst I feel like I'm nit picking, I'll probably have to redo these maps so that the players can read them, which is a bit frustrating.
You're doing an amazing job and I don't want to dispirit you - I think this is a quality control issue which I hope isn't present in the other adventure modules.
Kind regards,
rcruk
Non FGU version Map.jpg
Non FGU version Starport.jpg
Map - World of Chalchiutlicue.jpg
Chalchiutlicue Starport - Downport.jpgLast edited by rcruk; July 3rd, 2021 at 22:44.
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July 4th, 2021, 15:24 #538Ruleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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July 4th, 2021, 15:26 #539
Hi Fella,
Thanks for this. It's been a while since that adventure was built, now it's FGU I export to a better quality as FGU doesn't have the same map limits that FGC does (64 vs 32 bit).
I'll add this to my list of adventure updates and get it done in the next cycle (ie 2 weeks or so).
Cheers,
MBMRuleset and much more content built for FGU.
Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!
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July 4th, 2021, 17:29 #540
- Join Date
- Jun 2020
- Location
- Bath, UK
- Posts
- 110
Also purchased Exodus and the deck plans are impossible to make out. I don't think it's such an issue with images, but when information needs to be taken from maps etc. it becomes a problem.
Myself, I won't be running the modules for some time, would be great if the images were updated in the meanwhile.
Thanks for the response.
Kind regs,
rcrukLast edited by rcruk; July 4th, 2021 at 17:32.
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