Thread: Official MGT2e Bug Report Thread
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October 19th, 2020, 20:07 #341Ruleset and much more content built for FGU.
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October 19th, 2020, 20:45 #342
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thanks MGM, this pricing discrepancy was noted on many CSC armor types in FGU but not all of them.
All the ones that suffer from it look as though an extra "0" was added by mistake when compared to the costs in CSC PDF.
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October 22nd, 2020, 21:15 #343Ruleset and much more content built for FGU.
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November 1st, 2020, 19:50 #344
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I've noticed that on the party sheet the armor the party has does not list out next to each PC. Is this an error on my part or a bug and so this note goes here in the bug report Thread?
Cheers,
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November 2nd, 2020, 18:39 #345
1. Armour doesn't show up correctly in the Combat tracker and the Party sheet, only the protection value but not the armour name.
2. No attacks/weapons displayed in Combat tracker for PC but works for the NPC. (check inventory item is equipt)
3. Init and iMod field in the Combat is displaying some strange behaviour. Tested rolling Initiative from Combat tracker and Character sheet but the Init and iMod field doesn't show what I rolled inside it gives a Init number between 3 and -4.
combat tracker.JPG
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November 6th, 2020, 04:14 #346
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Also in the screenshot I noticed the bite attack isn't spelled correctly, so will likely bypass any armor value.
Edit: Also, the initiative is working as intended. In MGT2 the initiative result is the effect of a DEX or INT check, not the absolute die roll.Last edited by esmdev; November 6th, 2020 at 04:21.
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November 6th, 2020, 05:47 #347
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MGT2e Ruleset: Unity and Classic version
Seafarer (personal) should be in the Skills list.
Thanks,
von
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November 6th, 2020, 11:01 #348Ruleset and much more content built for FGU.
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November 6th, 2020, 11:01 #349Ruleset and much more content built for FGU.
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November 12th, 2020, 02:09 #350
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There is an odd thing happening on the PCs sheet. The characteristics are showing the correct Mod under the stat on the main tab. But on the skills tab the mod is NOT carrying over but rather are counting a negative mod and I cannot change it.
I experimented creating a whole new sheet and set the stat ranges so that it built +1, +2, +3, +4 on the Main tab. However, when I adjust the characteristic of the skill in question on the skills tab (for example: Carouse and choose the Characteristic such as End) instead of the +1 it should read, it instead it shows -2. So frustrating.Last edited by Sylvesr; November 12th, 2020 at 02:32.
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