Thread: Official MGT2e Bug Report Thread
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May 21st, 2020, 15:04 #161
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MBM,
This came straight from Mongoose Matt.
Re: Full Auto Ammo Consumption
Unread postThu May 21, 2020 3:19 am
AnotherDilbert wrote: ↑So, full auto fire with an ACR (Auto 3) would use 9 rounds for the entire Significant Action.
This is correct!
Matthew Sprange
Mongoose Publishing
https://www.mongoosepublishing.com
That should answer the question about ammo consumption.
Thanks.
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May 21st, 2020, 15:17 #162
Hi Chap,
And this came from Matt:
In this example, you would get three separate attacks, and expend 9 rounds of ammo.
Matthew
I shall email him again and get him to clarify all of them for an auto/3 rifle.
Cheers,
MBMRuleset and much more content built for FGU.
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May 21st, 2020, 16:46 #163
*** Full Auto Update ***
So this is how things will work:
You have auto/3 weapon.
You fire a single attack, you get 1 attack (not 3) and it uses 1 round.
You fire a burst attack, you get 1 attack (not 3) and it uses 3 rounds (and adds +3 dmg)
You fire a full auto, you get upto 3 attacks, and it uses 9 rounds for those 3 attacks, so I think I'll change it to use 3 rounds per attack, upto you if you want to do less than 3 attacks for this weapon (or maybe out of ammo?)
The last bit I can't automate, you could have 1, 2 or 3 attacks.....
CheersLast edited by MadBeardMan; May 21st, 2020 at 17:27.
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May 21st, 2020, 17:17 #164
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My take on this is as follows...
Auto 2 weapon: Single 1 ammo, Burst 2 ammo (+2 damage), Full 6 ammo (does 2 attacks but regular damage).
Auto 3 weapon: Single 1 ammo, Burst 3 ammo (+3 damage), Full 9 ammo (does 3 attacks but regular damage).
Is this correct?
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May 21st, 2020, 17:26 #165Ruleset and much more content built for FGU.
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May 21st, 2020, 17:38 #166
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Sorry I did not saw your response while I was writing... but that makes sense.
As ammo expenditure is probably linked to pressing the trigger... with single or nothing selected 1 ammo easy...
if you have Brust selected on the weapon then x ammo depending on Auto value and +auto value damage that is easy as you already had it working it is only one attack anyway.
If you select Full Auto on weapon I would use always 3 Ammo on each Attack. You assume the player will do the right number of attacks.
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May 21st, 2020, 17:40 #167Ruleset and much more content built for FGU.
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May 21st, 2020, 18:20 #168
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I get something strange... that is with 1.1.0a but the strange thing is that if I exit campaign go back in then I get no such error?
Code:Ruleset Error: radial: Could not find menu icon (closeprogram) Ruleset Error: radial: Could not find menu icon (restorewindow) Ruleset Error: radial: Could not find menu icon (arrangedice) Ruleset Error: radial: Could not find menu icon (lockdice) Ruleset Warning: framedef: Top edge width (-80) of frame (charsheet) less than minimum suggested width (3) Ruleset Warning: framedef: Bottom edge width (-80) of frame (charsheet) less than minimum suggested width (3) Ruleset Warning: framedef: Middle width (-80) of frame (charsheet) less than minimum suggested width (3)
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May 21st, 2020, 19:53 #169Ruleset and much more content built for FGU.
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May 22nd, 2020, 00:11 #170
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I am on FGC... and I cannot reproduce it at will. I got the same error message twice already. I think it is something with the radial menu icons... but they work afterwards and if I exit and go back I doesn't show again. I have checked the console.log and only those three Warnings are always there, some issues with the charsheet frame?
If I am able to find why this is going on I will post more info. Just posted to see if someone else is getting those errors at random?
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