DICE PACKS BUNDLE
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  1. #161
    MBM,

    This came straight from Mongoose Matt.

    Re: Full Auto Ammo Consumption
    Unread postThu May 21, 2020 3:19 am

    AnotherDilbert wrote: ↑So, full auto fire with an ACR (Auto 3) would use 9 rounds for the entire Significant Action.

    This is correct!
    Matthew Sprange

    Mongoose Publishing
    https://www.mongoosepublishing.com

    That should answer the question about ammo consumption.

    Thanks.

  2. #162
    Quote Originally Posted by garrion_sw View Post
    MBM,

    This came straight from Mongoose Matt.

    Re: Full Auto Ammo Consumption
    Unread postThu May 21, 2020 3:19 am

    AnotherDilbert wrote: ↑So, full auto fire with an ACR (Auto 3) would use 9 rounds for the entire Significant Action.

    This is correct!
    Matthew Sprange

    Mongoose Publishing
    https://www.mongoosepublishing.com

    That should answer the question about ammo consumption.

    Thanks.
    Hi Chap,

    And this came from Matt:

    In this example, you would get three separate attacks, and expend 9 rounds of ammo.

    Matthew
    That tells me that each attack uses 9 rounds of ammo. Otherwise it uses the same as burst with expends 3 rounds per attack.

    I shall email him again and get him to clarify all of them for an auto/3 rifle.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  3. #163
    *** Full Auto Update ***

    So this is how things will work:

    You have auto/3 weapon.

    You fire a single attack, you get 1 attack (not 3) and it uses 1 round.

    You fire a burst attack, you get 1 attack (not 3) and it uses 3 rounds (and adds +3 dmg)

    You fire a full auto, you get upto 3 attacks, and it uses 9 rounds for those 3 attacks, so I think I'll change it to use 3 rounds per attack, upto you if you want to do less than 3 attacks for this weapon (or maybe out of ammo?)

    The last bit I can't automate, you could have 1, 2 or 3 attacks.....

    Cheers
    Last edited by MadBeardMan; May 21st, 2020 at 17:27.
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  4. #164
    My take on this is as follows...

    Auto 2 weapon: Single 1 ammo, Burst 2 ammo (+2 damage), Full 6 ammo (does 2 attacks but regular damage).
    Auto 3 weapon: Single 1 ammo, Burst 3 ammo (+3 damage), Full 9 ammo (does 3 attacks but regular damage).

    Is this correct?

  5. #165
    Quote Originally Posted by alfarobl View Post
    My take on this is as follows...

    Auto 2 weapon: Single 1 ammo, Burst 2 ammo (+2 damage), Full 6 ammo (does 2 attacks but regular damage).
    Auto 3 weapon: Single 1 ammo, Burst 3 ammo (+3 damage), Full 9 ammo (does 3 attacks but regular damage).

    Is this correct?
    Upto X attacks for Full Auto, so if you want 1 attack you can, so I'll just assume you used less ammo?

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  6. #166
    Quote Originally Posted by MadBeardMan View Post
    The last bit I can't automate, you could have 1, 2 or 3 attacks.....

    So open to suggestions there, hurry so I can get this done for next Tuesday.

    Cheers
    Sorry I did not saw your response while I was writing... but that makes sense.

    As ammo expenditure is probably linked to pressing the trigger... with single or nothing selected 1 ammo easy...
    if you have Brust selected on the weapon then x ammo depending on Auto value and +auto value damage that is easy as you already had it working it is only one attack anyway.
    If you select Full Auto on weapon I would use always 3 Ammo on each Attack. You assume the player will do the right number of attacks.

  7. #167
    Quote Originally Posted by alfarobl View Post
    Sorry I did not saw your response while I was writing... but that makes sense.

    As ammo expenditure is probably linked to pressing the trigger... with single or nothing selected 1 ammo easy...
    if you have Brust selected on the weapon then x ammo depending on Auto value and +auto value damage that is easy as you already had it working it is only one attack anyway.
    If you select Full Auto on weapon I would use always 3 Ammo on each Attack. You assume the player will do the right number of attacks.
    Yes, in this example Auto 3 will fire 3 rounds per attack, and you can make upto 3 attacks.

    I shall make that change in about 2 hours after dinner.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  8. #168
    I get something strange... that is with 1.1.0a but the strange thing is that if I exit campaign go back in then I get no such error?

    Code:
    Ruleset Error: radial: Could not find menu icon (closeprogram)
    Ruleset Error: radial: Could not find menu icon (restorewindow)
    Ruleset Error: radial: Could not find menu icon (arrangedice)
    Ruleset Error: radial: Could not find menu icon (lockdice)
    Ruleset Warning: framedef: Top edge width (-80) of frame (charsheet) less than minimum suggested width (3)
    Ruleset Warning: framedef: Bottom edge width (-80) of frame (charsheet) less than minimum suggested width (3)
    Ruleset Warning: framedef: Middle width (-80) of frame (charsheet) less than minimum suggested width (3)

  9. #169
    Quote Originally Posted by alfarobl View Post
    I get something strange... that is with 1.1.0a but the strange thing is that if I exit campaign go back in then I get no such error?

    Code:
    Ruleset Error: radial: Could not find menu icon (closeprogram)
    Ruleset Error: radial: Could not find menu icon (restorewindow)
    Ruleset Error: radial: Could not find menu icon (arrangedice)
    Ruleset Error: radial: Could not find menu icon (lockdice)
    Ruleset Warning: framedef: Top edge width (-80) of frame (charsheet) less than minimum suggested width (3)
    Ruleset Warning: framedef: Bottom edge width (-80) of frame (charsheet) less than minimum suggested width (3)
    Ruleset Warning: framedef: Middle width (-80) of frame (charsheet) less than minimum suggested width (3)
    FGC or FGU, doing what brings up these errors?
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  10. #170
    I am on FGC... and I cannot reproduce it at will. I got the same error message twice already. I think it is something with the radial menu icons... but they work afterwards and if I exit and go back I doesn't show again. I have checked the console.log and only those three Warnings are always there, some issues with the charsheet frame?

    If I am able to find why this is going on I will post more info. Just posted to see if someone else is getting those errors at random?

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