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  1. #161
    MBM,

    This came straight from Mongoose Matt.

    Re: Full Auto Ammo Consumption
    Unread postThu May 21, 2020 3:19 am

    AnotherDilbert wrote: ↑So, full auto fire with an ACR (Auto 3) would use 9 rounds for the entire Significant Action.

    This is correct!
    Matthew Sprange

    Mongoose Publishing
    http://www.mongoosepublishing.com

    That should answer the question about ammo consumption.

    Thanks.

  2. #162
    Quote Originally Posted by garrion_sw View Post
    MBM,

    This came straight from Mongoose Matt.

    Re: Full Auto Ammo Consumption
    Unread postThu May 21, 2020 3:19 am

    AnotherDilbert wrote: ↑So, full auto fire with an ACR (Auto 3) would use 9 rounds for the entire Significant Action.

    This is correct!
    Matthew Sprange

    Mongoose Publishing
    http://www.mongoosepublishing.com

    That should answer the question about ammo consumption.

    Thanks.
    Hi Chap,

    And this came from Matt:

    In this example, you would get three separate attacks, and expend 9 rounds of ammo.

    Matthew
    That tells me that each attack uses 9 rounds of ammo. Otherwise it uses the same as burst with expends 3 rounds per attack.

    I shall email him again and get him to clarify all of them for an auto/3 rifle.

    Cheers,
    MBM

  3. #163
    *** Full Auto Update ***

    So this is how things will work:

    You have auto/3 weapon.

    You fire a single attack, you get 1 attack (not 3) and it uses 1 round.

    You fire a burst attack, you get 1 attack (not 3) and it uses 3 rounds (and adds +3 dmg)

    You fire a full auto, you get upto 3 attacks, and it uses 9 rounds for those 3 attacks, so I think I'll change it to use 3 rounds per attack, upto you if you want to do less than 3 attacks for this weapon (or maybe out of ammo?)

    The last bit I can't automate, you could have 1, 2 or 3 attacks.....

    Cheers
    Last edited by MadBeardMan; May 21st, 2020 at 17:27.

  4. #164
    My take on this is as follows...

    Auto 2 weapon: Single 1 ammo, Burst 2 ammo (+2 damage), Full 6 ammo (does 2 attacks but regular damage).
    Auto 3 weapon: Single 1 ammo, Burst 3 ammo (+3 damage), Full 9 ammo (does 3 attacks but regular damage).

    Is this correct?

  5. #165
    Quote Originally Posted by alfarobl View Post
    My take on this is as follows...

    Auto 2 weapon: Single 1 ammo, Burst 2 ammo (+2 damage), Full 6 ammo (does 2 attacks but regular damage).
    Auto 3 weapon: Single 1 ammo, Burst 3 ammo (+3 damage), Full 9 ammo (does 3 attacks but regular damage).

    Is this correct?
    Upto X attacks for Full Auto, so if you want 1 attack you can, so I'll just assume you used less ammo?

    Cheers,
    MBM

  6. #166
    Quote Originally Posted by MadBeardMan View Post
    The last bit I can't automate, you could have 1, 2 or 3 attacks.....

    So open to suggestions there, hurry so I can get this done for next Tuesday.

    Cheers
    Sorry I did not saw your response while I was writing... but that makes sense.

    As ammo expenditure is probably linked to pressing the trigger... with single or nothing selected 1 ammo easy...
    if you have Brust selected on the weapon then x ammo depending on Auto value and +auto value damage that is easy as you already had it working it is only one attack anyway.
    If you select Full Auto on weapon I would use always 3 Ammo on each Attack. You assume the player will do the right number of attacks.

  7. #167
    Quote Originally Posted by alfarobl View Post
    Sorry I did not saw your response while I was writing... but that makes sense.

    As ammo expenditure is probably linked to pressing the trigger... with single or nothing selected 1 ammo easy...
    if you have Brust selected on the weapon then x ammo depending on Auto value and +auto value damage that is easy as you already had it working it is only one attack anyway.
    If you select Full Auto on weapon I would use always 3 Ammo on each Attack. You assume the player will do the right number of attacks.
    Yes, in this example Auto 3 will fire 3 rounds per attack, and you can make upto 3 attacks.

    I shall make that change in about 2 hours after dinner.

    Cheers,
    MBM

  8. #168
    I get something strange... that is with 1.1.0a but the strange thing is that if I exit campaign go back in then I get no such error?

    Code:
    Ruleset Error: radial: Could not find menu icon (closeprogram)
    Ruleset Error: radial: Could not find menu icon (restorewindow)
    Ruleset Error: radial: Could not find menu icon (arrangedice)
    Ruleset Error: radial: Could not find menu icon (lockdice)
    Ruleset Warning: framedef: Top edge width (-80) of frame (charsheet) less than minimum suggested width (3)
    Ruleset Warning: framedef: Bottom edge width (-80) of frame (charsheet) less than minimum suggested width (3)
    Ruleset Warning: framedef: Middle width (-80) of frame (charsheet) less than minimum suggested width (3)

  9. #169
    Quote Originally Posted by alfarobl View Post
    I get something strange... that is with 1.1.0a but the strange thing is that if I exit campaign go back in then I get no such error?

    Code:
    Ruleset Error: radial: Could not find menu icon (closeprogram)
    Ruleset Error: radial: Could not find menu icon (restorewindow)
    Ruleset Error: radial: Could not find menu icon (arrangedice)
    Ruleset Error: radial: Could not find menu icon (lockdice)
    Ruleset Warning: framedef: Top edge width (-80) of frame (charsheet) less than minimum suggested width (3)
    Ruleset Warning: framedef: Bottom edge width (-80) of frame (charsheet) less than minimum suggested width (3)
    Ruleset Warning: framedef: Middle width (-80) of frame (charsheet) less than minimum suggested width (3)
    FGC or FGU, doing what brings up these errors?

  10. #170
    I am on FGC... and I cannot reproduce it at will. I got the same error message twice already. I think it is something with the radial menu icons... but they work afterwards and if I exit and go back I doesn't show again. I have checked the console.log and only those three Warnings are always there, some issues with the charsheet frame?

    If I am able to find why this is going on I will post more info. Just posted to see if someone else is getting those errors at random?

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