Thread: Official MGT2e Bug Report Thread
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May 4th, 2020, 14:30 #151
Hi Chap,
I've gone back to Mongoose to clarify.
My reading into the rules is that on Full Auto the ACR with auto/3 would use 9 rounds per attack. Full Auto is not about conserving ammo.
So for ACR, single shot = 1 round per attack, burst = 3 rounds per attack and full auto = 9 rounds per attack.
Soon as I have clarification I'll post here and update the ruleset.
*** EDIT ***
Mongoose have replied:
In this example, you would get three separate attacks, and expend 9 rounds of ammo.
So I'll double check all is good with the above.
Cheers,
MBMLast edited by MadBeardMan; May 4th, 2020 at 14:34. Reason: Add Mongoose clarification
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May 5th, 2020, 13:11 #152
Hello all. Love your work MadBeardMan.
"Rogue Events" table result "10" has some missing text. The missing text begins with "Roll Gambler 8+..."
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May 5th, 2020, 13:43 #153Ruleset and much more content built for FGU.
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May 15th, 2020, 12:07 #154
Noticed that when I add characters to the Combat Tracker, all 3 physical stats show 0 and linked.
No matter what I try, they can't be reset.
The character sheet shows it correct and they are applied to the skills.
Ok found it. On the actions it had not filled in the current. I assumed (duh) it was automatic.Last edited by Shogar; May 15th, 2020 at 12:09.
A nice meal, A good drink and a bar fight..... It's a good day.
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May 15th, 2020, 12:15 #155
Yea, it's not currently automatic because there's no time when it knows when to update the action tabs. For example, you have 7 STR and you edit that to 8 STR is that character generation, is that because of a Training Experience, and should that then reset the STR to 8, when it was at 0 because of an injury?
I've been asked to provide all the characteristics in the Actions tab and then link the DM's there to the Skills/Actions rolls. It's on the cards.
Cheers,
MBMRuleset and much more content built for FGU.
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May 20th, 2020, 23:43 #156
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Is there a bug with Tokens? Why they don't fit the Travellermap hexgrid? Can the token border rotate somehow like the interior?
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May 21st, 2020, 00:14 #157
Tokens are just tokens, they're tokens and use the same system, I can look at rotation for you though, but you can rotate them yourself.
MapwithTokens.JPG
Cheers,
MBMLast edited by MadBeardMan; May 21st, 2020 at 00:19.
Ruleset and much more content built for FGU.
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May 21st, 2020, 09:49 #158
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May 21st, 2020, 10:32 #159Ruleset and much more content built for FGU.
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May 21st, 2020, 12:17 #160
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Yes. I do the same but as I said it only rotates the interior image instead of the hexagonal border for some reason I cannot rotate the exterior... weird! Maybe there is an issue with my Gfx drivers or something. Happy to hear that it should work.I will investigate why mine doesn't do it. I use middle mouse wheel too.
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