Thread: Official MGT2e Bug Report Thread
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January 3rd, 2025, 16:24 #1161
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January 3rd, 2025, 21:07 #1162
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January 8th, 2025, 00:01 #1163
Stun weapons are not doing the proper damage. For reference from the Weapon Traits section in the CRB:
Stun: These weapons are designed to deal non-lethal damage, incapacitating a living target rather than killing it. Damage is only deducted from END, taking into account any Protection. If the target’s END is reduced to 0, the target will be incapacitated and unable to perform any actions for a number of rounds by which the damage exceeded their END. Damage received from Stun weapons is completely healed by one hour of rest.
When running a few test battles I noticed that the weapons with the Stun trait (which also had "stun" noted after the damage) were reducing all stats as if the weapon was doing full damage instead of stun damage. They also are not applying any kind of "incapacitated" or "stunned" condition on the target once their END is exceeded.
Thanks.FGU Ultimate License
FG Discord: GravityBlade
Time Zone: US Central (GMT -6)
Running: Traveller (MgT2)
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