GI JOE RPG Launch
  1. #1141
    After the most recent update Psi Talents (usually listed under skills) have disappeared. Removing and adding a previous ability or adding a new one, which in the past would add the associated talent, does not solve this.

    Thanks.
    FGU Ultimate License
    FG Discord: GravityBlade
    Time Zone: US Central (GMT -6)
    Running: Traveller (MgT2)

  2. #1142
    Not sure if this is a bug or not but ...

    When creating a new augment/augmentation, needed fields (such as protection, damage, etc.) are not populated when the Type is set to "Augments" or "Personal Augmentation" which are the given types for the preloaded ones. These need to be included (or any/all hidden fields included for read-only augments) so that new/custom augments can be given their proper effects.

    The work around is to use the Armour or Weapon type but this seems a bit kludgy.

    Thanks.
    FGU Ultimate License
    FG Discord: GravityBlade
    Time Zone: US Central (GMT -6)
    Running: Traveller (MgT2)

  3. #1143
    Quote Originally Posted by GravityBlade View Post
    After the most recent update Psi Talents (usually listed under skills) have disappeared. Removing and adding a previous ability or adding a new one, which in the past would add the associated talent, does not solve this.

    Thanks.
    I'm currently working on another ruleset today/tomorrow, but I will look at MGT2 again and add this to my list. Do you have a screenshot of what it looked like before?
    "If you love it, mod it."
    Ruleset Developer
    Smiteworks

  4. #1144
    Quote Originally Posted by Tarkonian View Post
    I'm currently working on another ruleset today/tomorrow, but I will look at MGT2 again and add this to my list. Do you have a screenshot of what it looked like before?
    Sadly no I do not. From memory the talents appeared under the skills (in the Skills tab) in a separate grouping, if I recall correctly.

    Hope that helps.
    FGU Ultimate License
    FG Discord: GravityBlade
    Time Zone: US Central (GMT -6)
    Running: Traveller (MgT2)

  5. #1145
    Quote Originally Posted by GravityBlade View Post
    Sadly no I do not. From memory the talents appeared under the skills (in the Skills tab) in a separate grouping, if I recall correctly.

    Hope that helps.
    Okay. Can you get me an export of the character you are using with the ability. I'll use that to test with and hopefully get it to work with that character.
    "If you love it, mod it."
    Ruleset Developer
    Smiteworks

  6. #1146
    Quote Originally Posted by Tarkonian View Post
    Okay. Can you get me an export of the character you are using with the ability. I'll use that to test with and hopefully get it to work with that character.
    Not sure if this helps but I've got the psionic abilities showing fine under the Actions tab. See Capture.JPG

  7. #1147
    Not sure if it's a bug or just something that's not supported by the program but I'd like to add Armour Piercing to an animal's damage and nothing I do seems to work. Have tried adding AP 5 to the Traits and AP5 and AP 5 to the Damage with brackets and without. Any ideas?

  8. #1148
    The characters sheet was definitely screwed up in an update. While yes the Psi actions are on the action tab, the skill tab has lost the psi abilities and the skill training section which is an optional item that i have had since day one. Now the training has disappeared completely.

  9. #1149
    Quote Originally Posted by GravityBlade View Post
    After the most recent update Psi Talents (usually listed under skills) have disappeared. Removing and adding a previous ability or adding a new one, which in the past would add the associated talent, does not solve this.

    Thanks.
    Okay. So this was definitely an issue. They were hidden windows that weren't getting the cue from the options panel to enable/disable themselves.
    On top of this, they had anchoring issues and the layouts had gotten messed up, so I've cleaned them up as well and there may be further updates to that in the future.
    There are a couple of other issues that have been posted for Traveller and I've been trying to get to. This week is dedicated to Traveller so I'm going to try and get the other issues and then have a nice update for Traveller this week just before xmas.

    When the update is pushed later this week, your skills tabs will look more like this depending on the options you have enabled for PSI abilities and Skill Study options.

    image_2024-12-16_132735026.png skillstab_skills_skillstraining.png skillstab_skills_psiabilities.png skillstab_allfeatures.png
    "If you love it, mod it."
    Ruleset Developer
    Smiteworks

  10. #1150
    Looking forward to it Tarkonia.

    I leave my Traveller server up 24/7 for my players to log in and check things so will ask them for input later in the week.

    No Zho in the group currently so will not be testing the Psi things but can poke at it in a bit.
    We do not stop playing because we grow old.
    We grow old because we stop playing.

    www.islandkingdoms.org

    Dragonslayers.space

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