Thread: Official MGT2e Bug Report Thread
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April 17th, 2020, 23:21 #131
Can't drag a craft to the equipment list after the update.
Is there a new way to keep track of vehicles own by the PC?
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April 18th, 2020, 19:46 #132Ruleset and much more content built for FGU.
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April 18th, 2020, 21:04 #133
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Maybe when you are thinking about the spacecraft/starship system you can consider the vehicle system at the same time as they will likely end up being built on the same base code.
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April 19th, 2020, 00:12 #134
Yes before the update u could drag craft to PC equipment.
But maybe craft and ships should have their own tab.
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April 19th, 2020, 15:05 #135
This needs a proper sit down, a cup of tea/coffee/beer/water and looking into
Traveller Spacecraft have 'Systems' of which that could be Cargo space, or a Launch/Modular Cutter etc, and inside the Cargo Space could be an air/lift. I know people are eager for the Spacecraft to be fully working, it'll happen, I just want to do it right.
For example, already I've noticed that the Power section of a space craft can be quite custom, some Spacecraft have 2 jump drives, some have turret weapons, some have sensors etc. So I've already decided to change that section in a future updated.
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April 21st, 2020, 14:45 #136
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I copied this from the 1E thread to here.
Hi.
Is this report for MGT1 or MGT2? MGT1 doesn't have the TAS logo.
Incidentally, for MBM, I jumped into MGT1 and was trying to replicate and wasn't able to but it did throw script errors when I accessed augments through the library > equipment > augment section.
Edit: I was able to recreate the error in MGT2.
1. Open Item
2. Select Item (Armour or Weapons, the others work fine)
3. Click the top left TAS icon in the newly opened window.
4. Error generates
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April 21st, 2020, 18:45 #137Ruleset and much more content built for FGU.
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April 26th, 2020, 03:24 #138
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Hi.
Bigrat reported that custom weapons cannot be added to NPCs.
https://www.fantasygrounds.com/forum...o-NPCs-anymore
I can confirm this, I made a drag and copy version of a standard laser rifle and it would not allow the drag & drop into the NPC sheet. I made a custom weapon from scratch, same problem.
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April 27th, 2020, 00:25 #139Ruleset and much more content built for FGU.
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April 27th, 2020, 02:10 #140
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Hi.
So I generally use my own systems database so I never noticed this but the law level doesn't seem to be matching the MGT2 system. I was curious where the law levels that you're using are found. I've been using the chart on page 224 of MGT2 core.
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