DICE PACKS BUNDLE
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  1. #331
    Quote Originally Posted by esmdev View Post
    It is more likely it will be the weekend after, SmiteWorks generally does updates on Tuesdays and I think we're past the deadline for this Tuesday.
    All depends if I get it finished tonight!

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  2. #332
    Quote Originally Posted by MadBeardMan View Post
    All depends if I get it finished tonight!

    Cheers,
    MBM
    That's awesome, it always seems like anything after Saturday gets delayed until the next week. Am glad to be wrong.

  3. #333
    Quote Originally Posted by MadBeardMan View Post
    All depends if I get it finished tonight!

    Cheers,
    MBM
    We probably don't say this enough but Thanks for your hard work.

    Xargun

  4. #334

    Join Date
    Jul 2020
    Location
    Tarpon Springs, FL
    Posts
    120
    Quote Originally Posted by Xargun View Post
    We probably don't say this enough but Thanks for your hard work.

    Xargun
    I concur MBM you are a champion.

    In Systems under Tons Available for trade the T is missing. There is a bug with the Trade Good Avail in that one cannot add anything to the page. The red button does nothing when it is mashed so unable to add what trade goods are available.

  5. #335
    This is the bug we are seeing in our game.

    The attributes modifiers on the skills tab are all -3 instead of their actual values.

    see images

    any ideas?

    Screen Shot 2020-10-08 at 9.27.06 AM.png

    Screen Shot 2020-10-08 at 9.27.18 AM.png

  6. #336
    Hi,

    Have you gone to the Actions Tab and set the correct values for the current stat values?

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  7. #337
    The actions tab only governs attack and psi actions afaik.

    You should be able to make skill rolls from the skill tab, right?

    The issue is those skills are not pulling the relevant attribute modifiers (even after manually setting the relevant attribute in the skills tab)

  8. #338
    Quote Originally Posted by adzling View Post
    The actions tab only governs attack and psi actions afaik.

    You should be able to make skill rolls from the skill tab, right?

    The issue is those skills are not pulling the relevant attribute modifiers (even after manually setting the relevant attribute in the skills tab)
    Hi, actually the action tab controls the current value of all characteristics, for instance if you take damage the action tab is where it would be adjusted and also where a player can reset the characteristics. So if the action tab is listing the current characteristic at 0 you would be getting the -3 modifier on the skills page.
    Last edited by esmdev; October 8th, 2020 at 19:10. Reason: Edited for clarity

  9. #339
    ah ok i got it, thanks that solved the problem

  10. #340
    has anyone noticed that the armour pricing in the csc in fgu is different from the published book?

    for example my pdf shows 12,000 for ceramic carapace but the csc in fgu shows 120,000.

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