Thread: Extension: Height label
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July 19th, 2020, 18:49 #51
Hmm.. HEX seemed to work for me.. but.. I'm still running tests for the scaling issue.
OK.. running in Pathfinder with NO other extensions running.. I can't get PCs to scale.
Shift - Mod token Height
Ctrl - Spin the token
Alt - zip
and when I try to do anything in the combat tracker.. nothing happens.Last edited by Blackfoot; July 19th, 2020 at 18:53.
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July 19th, 2020, 19:05 #52
Can't get it to work in 5e with no extensions either. (scaling that is.. everything else works fine)
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July 19th, 2020, 19:08 #53
hm, that is very strange, for me it certainly works. I wonder why you have that error. Just to exclude very exotic errors: The Alt key in general still works for you in FG? So, e.g. the hotkeys change at the bottom? Did you try to redownload the extension?
That is very strange because for me it completely works, I even tested it now in 3.3.11 and it gladly still works there. I wonder what the issue is, I try to find whether my code has some edge cases I am not aware ofMy extensions for 3.5e and Pathfinder
Bug reports please here
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July 19th, 2020, 19:10 #54My extensions for 3.5e and Pathfinder
Bug reports please here
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July 19th, 2020, 19:10 #55
In case it is relevant.. I'm using the Height medium version.
I'll try downloading it again.
Nope. No luck there either.Last edited by Blackfoot; July 19th, 2020 at 19:16.
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July 19th, 2020, 19:18 #56
OK.. here's an interesting thing.
When I do Ctrl-wheel it tells me:
Script Error: [string "scripts/manager_height.lua"]:48: attempt to call field 'getGridType' (a nil value)
and scales the token with the version you just posted.Full License Operator - You must have a 'Lite' License to play in my games.
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July 19th, 2020, 19:24 #57
Downloaded the Height.ext version from post 1.. it did the same stuff I posted previously.. the Ctrl error seems to be part of that newer version.. the Alt error (which doesn't actually throw an error.. it just doesn't do anything) seems to be part of the version from March.
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July 19th, 2020, 19:26 #58
oki, yeah, the gridType thing comes because I accidentally uploaded my test height extension in post #54 (I am in the process of fixing some hex grid error; sorry, I should have looked first which version I send you. As you see the hex fix does not work yet )
Besides that: I have no idea why now the scaling works. Nothing in that version treats the scaling differently. Hmm, very strange
Here is again this version, but with medium size now I commented out the grid stuff, so, this version should hopefully completely work for you then now; in the next days I will hopefully upload the new version with better hex handlingMy extensions for 3.5e and Pathfinder
Bug reports please here
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July 19th, 2020, 19:30 #59
Strange, I just redownloaded from the first post here and it works for me. Hm
Well, in the previous post, #58, I uploaded the other extension with your size and without the grid error That hopefully works for you, we maybe should simply accept that it now works whatever the problem was (though I will still investigate what it could be)My extensions for 3.5e and Pathfinder
Bug reports please here
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July 19th, 2020, 19:30 #60
Hrm.. now it's tossing this error:
Script Error: [string "scripts/manager_token.lua"]:42: attempt to call field 'isClientFGU' (a nil value)
...and the scaling still isn't working.
Sorry man. I really like this extension and use it all the time (lots of aerial and undersea combats).. I've been working around the scaling issue with a bit of frustration.. but the height thing is really cool.Full License Operator - You must have a 'Lite' License to play in my games.
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