Thread: Extension: Height label
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March 27th, 2020, 00:54 #31
Ah, yes, it crossed my mind once that mac will probably not really work well for this which is the reason why I was thinking about adding an extra field for height in the CT which also adds this label as an alternative. I am sick at the moment but when someone has an idea how to fix this for macs then I would appreciate it (I have zero knowledge about macs, never used one)
My extensions for 3.5e and Pathfinder
Bug reports please here
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March 27th, 2020, 03:54 #32
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March 27th, 2020, 04:13 #33My extensions for 3.5e and Pathfinder
Bug reports please here
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April 9th, 2020, 15:14 #34
I thought Id give it a whirl in FGU and see what happens. Works ok, font is invisible, changing it to arial made it a white shadow font, at least it was readable. (Fonts are flakey in FGU)
And it had an interaction with 5e Death Indicator extended. Basically stopped death indicator working.
FYI
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April 9th, 2020, 15:27 #35
Thank you
Yeah, I didn't really look at FGU yet, wanted to wait for official release first But thanks for the information about the font
About compatibilities: I try to make my 3.5/PF1 extensions compatible with everything running around but I am not sure whether or not I start to do the same with respect to every ruleset like 5e, because otherwise I will not have time for anything else But I am very happy about, when someone helps here in some sort (though I wonder why the death indicator stops working because my overlay extension in 3.5/PF1, which is doing something similar, does not get disturbed; probably the death indicator is doing it different than that )My extensions for 3.5e and Pathfinder
Bug reports please here
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April 10th, 2020, 02:28 #36
Cool,
I might have a play with your code then to see if i can figure out where the interaction is coming from.
This is an image with 5E Death Indicators extended and no Height.ext
(My work arounds for height, The wing and number tokens are what i was planning for indicating creature was flying and its height, the other way was to change the number of the creature add a 0 and height hence its not creature 0140 , it indicating its at height 140)
Token example.PNG
This image is with the Height.ext turned on, and that was only change. As you can see the damage system has reverted back to vertical rather than overhead HP bar. The blood has vanished. And you can see what happens with the font (arial because your font was invisible)
Token example Height.PNG
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April 10th, 2020, 09:45 #37
ah oki
About the font: That is due to FGU, in FGC you would see something different, more readable I have to change the font for that
About the overwrite of the health bar etc.: My naive assumption is that your other extension is also overwriting manager_token.lua Especially see whether both extensions overwrite the same. Basically you then only have to merge both extensions, probably merge manager_token.lua (but I didn't open the death indicator yet)My extensions for 3.5e and Pathfinder
Bug reports please here
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May 8th, 2020, 04:29 #38FGU Ultimate License
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May 11th, 2020, 02:20 #39My extensions for 3.5e and Pathfinder
Bug reports please here
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May 11th, 2020, 18:17 #40
- Join Date
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Kelrugem, really appreciate all the work you've done for Fantasy Grounds, you're extensions and posts have been very useful for me!
Really glad to have height as an option, however, it seems to be conflicting with CoreRPG - Has Initiative Indicator and CoreRPG - Token View Options. Would a compatibility patch be possible or feasible? I'd love to be able to use this along with those two!
Thanks again for all your contributions!
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