Thread: Kelrugem's extensions
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March 19th, 2024, 23:43 #981bmos' extensions
he/them
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March 20th, 2024, 00:17 #982
- Join Date
- Nov 2019
- Posts
- 24
Hi BMOS,
I was able to isolate the error to "NPC and Companions"
I sent an email to the extension author, MostTornBrain
I'm pretty sure it has to do with the handling of the portrait/token inputs.
Something changed in the character sheet for NPC's has triggered an anchor error for something that no longer exists.
QUOTE:
[ERROR] window: Control (cohorts] anchoring to an undefined control (contentframe) in windowclass (npc)
Endquote
Blocking the error message shows that the error isn't fatal...all other functionality of the extension seems to work....still playing with it to try and narrow down what the extension problem is to allow author to fix.
However, last update was 561 days ago so I'm worried that the author is not active.
I should have time to dig into the extension, perhaps with rmilmine's help, to root out the error and fix it and offer it up for users.
Also, just checked and there is a thread:
https://www.fantasygrounds.com/forum...-Pathfinder-1e
and a helpful soul by the name of DonE66 is working on it and has a patch to the extension that eliminates the anchoring error but removes some functionality (NPC having a cohort)...that won't matter in my campaign.
Whitsend.Last edited by Whitsend; March 20th, 2024 at 00:31.
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March 20th, 2024, 00:19 #983
- Join Date
- Mar 2020
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- 38
Whitesend, I found this worked for me but I also see you mentioned fixing it too. In response to your earlier thoughts;
"Cohorts and Companions (think there is a bug with this....have to use /console skip to keep error message at bay, but otherwise seems to be working----will be doing more testing to localize that error)"
Try this
https://www.fantasygrounds.com/forum...mpanions/page7
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March 20th, 2024, 08:37 #984
Ah, absolutely no problem I actually also forget some features over time, in particular those which I added after a user request and which I am not using so often myself Actually, after you asked, I had to check the Forge page to see whether I merged these extensions (For me personally one of the other great things with the Forge; one can use it as a handbook for extensions)
Thanks for your testing
About the death markers: These should not be affected by my buttons, my buttons are mostly about the overlays (in particular to reset their behaviour if overlays do not appear anymore, as it can happen when you close the campaign while there are tokens with overlays on a map; then it can happen that the overlays are "blocked" for a while when you restart the campaign later on. Some open issue I was not yet able to solve; I have to figure out how to rerender overlays after a restart ) Really turning off overlays is only possible via the settings and players cannot affect this part of the settings And I actually think that the buttons may actually not do anything on the players' side besides being clickable So, I think there are no worries besides that it would look better if there are none of these buttons for the playersMy extensions for 3.5e and Pathfinder
Bug reports please here
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March 20th, 2024, 21:47 #985
Iv'e been using Fantasy Grounds for a couple years now, and I've collected most of these add-ons as well
They make PF1 so much easier to run, but I had a question, I ran across the TURBO mod maybe six or so months ago and thought, I'll give it a try and see if it's beneficial
And by that point I had learned to back everything up before messing around and I'm glad I did because TURBO completely destroyed my campaign
I tested it and it threw up a mountain of errors, and so I removed it and it was still completely corrupted
Maybe it was during a patch time when something was wrong?
But I wanted to ask your opinion on it, does it really help?
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March 20th, 2024, 22:22 #986
- Join Date
- Nov 2019
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- 97
Thank you for todays update
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March 21st, 2024, 02:47 #987
- Join Date
- Nov 2017
- Posts
- 61
Hey Whitsend,
When you tested the buttons, does that include the "Clear targets, Target friendly Units, and Target Enemy Units" buttons? As those are not working for me at all. And this is with just the overlays mod active. It does not even work as a GM.
-Elaith
Correction: Those buttons do not work with any mods loaded. This for for PF1e, can someone else confirm, to make sure it is not something on my end - Thanks.Last edited by Elaith; March 21st, 2024 at 02:51.
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March 21st, 2024, 03:04 #988
Did you have any enemy token etc. on the map, and did you select a token on the map? You have to have a token selected and, I think, these buttons only select the corresponding targets on the same map (but I didn't test it yet, maybe there is indeed a problem in the base ruleset)
My extension should certainly not overwrite these buttons (in fact, it did originally, but with the newest patch I do not need to overwrite the whole toolbar anymore; in that sense the new FG patch helped me making my extension more compatible)My extensions for 3.5e and Pathfinder
Bug reports please here
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March 21st, 2024, 03:09 #989
- Join Date
- Nov 2017
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- 61
Yep I had a few PC / Enemy Mobs, made sure the token was selected, then hit the target all / clear targets, and nothing. But I am quite sure it is not this mod, as I turned everything off, and still having issue. Just trying to get a confirmation it is not me, but I am going to make a post in the forums about this, as it appears to be an issue after the latest update.
*Update* I reported this in healing hands forum, and a Dev was able to replicate.Last edited by Elaith; March 21st, 2024 at 03:47.
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March 21st, 2024, 22:15 #990
- Join Date
- Nov 2019
- Posts
- 24
I noticed last night during our game session that the Target Allies and Target all Enemies and clear buttons were not functional. The Select button was working fine.
When I tested I was checking I was focused on the map control buttons that were previously non-functional.
I was focused on a lot of Extension compatibility checks....so I missed this...the Buttons' click but don't do anything.
My Bad
I see a fresh update...time to back up my FGU ....
Back to testing!....
OK-- as a GM ALL THE BUTTONS ARE WORKING......including "Target Allies", "Target Foes" and "Clear Targeting"
So, now I have to log into my own game and see if it works as a player
Whittsend.Last edited by Whitsend; March 21st, 2024 at 22:58.
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