DICE PACKS BUNDLE
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  1. #491
    An update from me. I have updated and it does not look like the update has broken anything. No error messages, and it seems to be working but I have not tested more than a couple of things.

    I run this extension in addition to several of bmoss extension, and some more (18 in total)

  2. #492
    Quote Originally Posted by Svandal View Post
    An update from me. I have updated and it does not look like the update has broken anything. No error messages, and it seems to be working but I have not tested more than a couple of things.

    I run this extension in addition to several of bmoss extension, and some more (18 in total)
    thanks for testing

  3. #493
    I can give some examples piecemeal taken from my campaign.
    A sling of seeking has added: seeking;.
    Then for certain foes in upcoming encounters (e.g. these Fallen Blink Dogs) have: NIFT: CUSTOM (seeking); Invisible;
    And I add NIFT: CUSTOM (seeking); CONC; and NIFT: CUSTOM (seeking); TCONC; to the Effects list and hot bar them for cases that arise on the fly.

    Attachment 50431
    Attachment 50432

  4. #494
    Witch's fortune Hex: fortune; must decide before the first roll is made; keladvantage;
    Set to expire on one roll.
    Then also added as a once a day spell for each of the PCs.

    Attachment 50433
    Last edited by chaiwalla; December 18th, 2021 at 04:17.

  5. #495
    The classic Smite Evil:
    Foe gets: Evil to Smite
    Paladin gets: Smite Evil; IFT: CUSTOM (Evil to Smite); ATK: [CHA]; DMG: [LVL]; AC: [CHA] deflection; DMGTYPE: drbypass;
    and: Smite Evil; IFT: CUSTOM(Evil to Smite); IFT: TYPE(outsider, dragon, undead); DMG: [LVL];

    Attachment 50439
    Last edited by chaiwalla; December 18th, 2021 at 04:18.

  6. #496
    A character has a necklace of adaptation given: IFTAG: breathing; SIMMUNE;
    Breath attacking creature "spells" get: breathing as their tag

    Attachment 50435
    Attachment 50436

  7. #497
    Sneak Attacking gets better with some extensions :P (three effects to set it)

    - Sneak Attack; NIFT: nodex; IF: CUSTOM (flanking); DMG: 5d6 precision;
    - Sneak Attack; IFT: nodex; NIFT: flat-footed; DMG: 5d6 precision;
    - Sneak Attack; IFT: flat-footed; NIFT: CUSTOM (uncanny dodge); DMG: 5d6 precision;


    Uncanny Dodge:

    Uncanny Dodge; IF: flat-footed; AC: [DEX]
    Last edited by Asgurgolas; December 18th, 2021 at 09:05.

  8. #498
    Quote Originally Posted by Asgurgolas View Post
    Sneak Attacking gets better with some extensions :P (three effects to set it)

    - Sneak Attack; NIFT: nodex; IF: CUSTOM (flanking); DMG: 5d6 precision;
    - Sneak Attack; IFT: nodex; NIFT: flat-footed; DMG: 5d6 precision;
    - Sneak Attack; IFT: flat-footed; NIFT: CUSTOM (uncanny dodge); DMG: 5d6 precision;
    I got tired of updating the dice every other level (yeah, not really a huge chore, but still), so I made it all roll into setting "sneak" as a custom. Also, it means they can't get more than one application. The first three are always on. The last two are actions/effects.
    Code:
    IF:Custom(Sneak);DMG: 6d6 precision
    IF:CUSTOM(Flanking);Sneak
    IF:CUSTOM(CA); Sneak
    Scout's Charge; Sneak; AC:-2; ATK:2
    Skirmisher; Sneak
    But a better example for Kel's purposes might be the teamwork feat Outflank. My party glommed onto it, but kept messing up whether they had to have both Outflank and Flanking checked. So I made Outflank be this:
    Code:
    Outflank;ATK:2;NIF:CUSTOM(flanking);ATK:2;Sneak
    Now they just hit Outflank when it's relevant and they don't have to sweat it if flanking had already been there for someone without the teamwork feat.

  9. #499

    Following up on Uncanny Dodge

    Quote Originally Posted by Asgurgolas View Post
    Uncanny Dodge:

    Uncanny Dodge; IF: flat-footed; AC: [DEX]
    Is this necessary with Kel’s extension? Meaning, if you have the “Effect” Uncanny Dodge on, isn’t it’s sole effect is to prevent getting the flat-footed effect/label in the first place?

  10. #500
    Quote Originally Posted by Croddwyn View Post
    Code:
    IF:Custom(Sneak);DMG: 6d6 precision
    IF:CUSTOM(Flanking);Sneak
    IF:CUSTOM(CA); Sneak
    Scout's Charge; Sneak; AC:-2; ATK:2
    Skirmisher; Sneak
    Just trying to make sure I get all this. In the above, is
    Code:
     IF:CUSTOM(CA); Sneak
    necessary?
    Can’t it just be
    Code:
     IF: CA; Sneak
    (I thought CA was targetable)?

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