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  1. #421
    and special thanks to bmos for creating my extension logos

    By the way, how many of you still use FG classic? For those I certainly still need to upload manually to the forum, too

  2. #422
    And to clarify: Here was once a talk about that I extend the cheat sheet to a full description/tutorial of my extensions; I rather did that now on the forge's websites If there are good reasons to do that in the cheat sheet, then let me know

    I will probably keep the cheat sheet if there is still a desire for that, but you may realize that the forge website contains similar information (although the cheat sheet has effects of all extensions alltogether; but only antimagic.ext has a separate effect stuff, so, not that big extra advantage)

  3. #423
    I think the forge is a better central "source of authority". It's clear and you can update it one place and people don't have old copies with out-of-date info.

  4. #424
    Quote Originally Posted by Croddwyn View Post
    I think the forge is a better central "source of authority". It's clear and you can update it one place and people don't have old copies with out-of-date info.
    Yeah, makes sense Then I will probably move completely to FG forge; however, FGC users cannot make use of the forge, so, the ext files may still need to stay on the forums, I guess.

    I just know of Asgurgolas who keeps playing on FGC: @Asgurgolas, did your move to FGU finally work out? (same question for anyone who still uses FGC )

  5. #425
    I am still using FGC for one of the games I'm running, mainly because I don't want to switch mid-stream. But we're almost at the end of the AP.

  6. #426
    Quote Originally Posted by Kelrugem View Post
    Yeah, makes sense Then I will probably move completely to FG forge; however, FGC users cannot make use of the forge, so, the ext files may still need to stay on the forums, I guess.

    I just know of Asgurgolas who keeps playing on FGC: @Asgurgolas, did your move to FGU finally work out? (same question for anyone who still uses FGC )
    I'll switch to FGU once the current adventure ends (since it's a pretty large dungeon and I really do NOT want to re-script everything just for the few sessions remaining in there), but I have no idea what this "forge" is and how it works

  7. #427
    Quote Originally Posted by Asgurgolas View Post
    I'll switch to FGU once the current adventure ends (since it's a pretty large dungeon and I really do NOT want to re-script everything just for the few sessions remaining in there), but I have no idea what this "forge" is and how it works
    See here: https://www.fantasygrounds.com/forum...g-the-FG-Forge

  8. #428
    I'll try to figure it out in the coming weeks. Is there a way to tell it NOT to update automatically? Especially the overlay extension, since every time I have to open up and alter a couple files as you taught me XD

  9. #429
    bmos's Avatar
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    Quote Originally Posted by Asgurgolas View Post
    I'll try to figure it out in the coming weeks. Is there a way to tell it NOT to update automatically? Especially the overlay extension, since every time I have to open up and alter a couple files as you taught me XD
    I bet Kel or I could make another extension containing those edits you're making. This could re-apply your edits regardless of Kel's updates.
    bmos' extensions
    he/him | Discord Tag: wil.thieme#3396

  10. #430
    Well I can do it myself easily (incredible, coming from me XD): In the end I only change the images from the overlay (which is not a problem) and add "immune: precision" to undead, constructs, elementals plants and oozes (since my campaign is choke full of undead and some player just made a ninja character...)... it's just that if it updates automatically, I might not notice when it happens and it's annoying to stop a session when I notice, close FG, edit the files, and re-launch everything

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