Thread: Kelrugem's extensions
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April 5th, 2021, 00:10 #311
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April 5th, 2021, 00:12 #312
Thanks
I mean the lighting patch, https://www.fantasygrounds.com/forum...l=1#post586138, but that does probably not change so many parts of the code I affectMy extensions for 3.5e and Pathfinder
Bug reports please here
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April 5th, 2021, 00:37 #313
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April 5th, 2021, 00:38 #314
Although to be fair, I ran some tests of the S/I with Full Overlay package today in FGU and didn't hit any script errors and didn't notice any loss of functionality, so maybe you have less work ahead of you than you think. I told my players to go ahead and update FGC for tonights game after many weeks of holding off, so we'll see how it goes.
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April 5th, 2021, 00:44 #315My extensions for 3.5e and Pathfinder
Bug reports please here
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April 5th, 2021, 02:25 #316
- Join Date
- Jun 2020
- Posts
- 32
For now the only problems with the udpate is the ACCC not working.
and the problems with the image buttons when the map is zoomed.
Capturar.PNG
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April 5th, 2021, 02:41 #317My extensions for 3.5e and Pathfinder
Bug reports please here
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April 5th, 2021, 13:17 #318
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April 5th, 2021, 13:36 #319bmos' extensions
he/them
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April 5th, 2021, 14:50 #320
Unity is too slow so far... I click an option and it takes up to 20 seconds to actually execute it. Loading images (or working on maps) really works bad for my patience ^^; My video card is... well, pretty old (I got an AMD R7 370 2gb) and while I recently bought a new CPU/Motherboard/RAM, I still haven't installed'em because I need to backup things (I heard Windows 10 really hates when you swap to a new cpu/motherboard and I'm trying to see if I can avoid having to reinstall it from scratch), so that's it :/
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