Thread: Kelrugem's extensions
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November 21st, 2020, 08:32 #191
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What I do for those spells is divide up the dice. D6 damage per even caster level( max 7) fire and d6 damage per odd caster level divine (max 8).
It is not strictly correct, but close enough. Halfbypass would be wrong, you would have to divide the damage instead.
On that note, in pathfinder there is a feat called penetrating strike which bypass 5 points of dr, unless the dr is against all (does not work against dr 5 /- ). Is it possible to implement this? Or is there a way now that I do not see?
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November 21st, 2020, 10:52 #192bmos' extensions
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November 21st, 2020, 12:18 #193
Suggestion:
In manager_effect_35E.lua you can change this:
Code:if sModifier == "H" then if nAbility > 0 then nAbility = math.floor(nAbility / 2); else nAbility = math.ceil(nAbility / 2); end elseif sModifier then nAbility = nAbility * (tonumber(sModifier) or 1); end
Code:if nAbility and not IsDie then if sSign == "-" then nAbility = 0 - nAbility; end if sModifier == "H" then if nAbility > 0 then nAbility = math.floor(nAbility / 2); else nAbility = math.ceil(nAbility / 2); end elseif sModifier == "T" then if nAbility > 0 then nAbility = math.floor(nAbility / 3); else nAbility = math.ceil(nAbility / 3); end elseif sModifier == "Q" then if nAbility > 0 then nAbility = math.floor(nAbility / 4); else nAbility = math.ceil(nAbility / 4); end elseif sModifier then nAbility = nAbility * (tonumber(sModifier) or 1); end end
You also need to change the string.match (there are two) arguments from:
Code:match("^%[([%+%-]?)([H%d]?)([A-Z][A-Z][A-Z]?)%]$")
Code:match("^%[([%+%-]?)([HTQ%d]?)([A-Z][A-Z][A-Z]?)%]$")
Power Attack (1-H); ATK: -1 [-QBAB] ,melee; CMB: -1 [-QBAB] ,melee; DMG: 1 [QBAB] ,melee; DMG: 1 [QBAB] ,melee
Power Attack (2-H); ATK: -1 [-QBAB] ,melee; CMB: -1 [-QBAB] ,melee; DMG: 1 [QBAB] ,melee; DMG: 1 [QBAB] ,melee; DMG: 1 [QBAB] ,melee
EDIT2: Also these
Combat Expertise; ATK: -1 [-QBAB] ,melee; CMB: -1 [-QBAB] ,melee; AC: 1 [QBAB] dodge
Deadly Aim; ATK: -1 [-QBAB] ,ranged; DMG: 1 [QBAB] ,ranged; DMG: 1 [QBAB] ,rangedLast edited by bmos; November 29th, 2020 at 23:30.
bmos' extensions
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November 21st, 2020, 14:30 #194
This does sadly not work (also when DR over 5; the bypass would not have been needed) But I look what I can do
Personally, I am not a fan of the bypass damage types because they clutter things up, I implemented them after Phixation did it and because it looked like that many people want them (seems to be a thing in PF1, cannot recall at the moment to have seen something like this in 3.5e; well, except the Flame Strike stuff ). And I would like to avoid adding more and more damage types doing certain things; rather I would like to have an IGNORE feature/effect with which one can tell FG to ignore certain effects (by a certain amount) I think Savage Worlds has this So, in the long run I would like to add something like this, but also this has to wait for my thesis
To the CL stuff: Yeah, sure, that is straightforward to add, thanks for the code Interesting to know that Power attack works like this in PF1 (in 3.5e one can fully trade attack up to the BAB for damage and the amount of penalty (and so the bonus) is decided by the user)Last edited by Kelrugem; November 21st, 2020 at 14:32.
My extensions for 3.5e and Pathfinder
Bug reports please here
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November 21st, 2020, 15:19 #195bmos' extensions
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November 21st, 2020, 16:16 #196My extensions for 3.5e and Pathfinder
Bug reports please here
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November 21st, 2020, 21:08 #197
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yea sorry Kel. bypass is really only a pf1e thing.. mainly it was for paladins but if you use mythic rules...it calls for it ALL the time. im greatly appreciative of the work even tho i know you dont use it... my homebrew does and it helps ALOT.
honestly i need to work on my coding and straighten out what i want in my pathfinder rules. you (Kel) and bmos do such great jobs.Last edited by Phixation; November 21st, 2020 at 21:10.
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November 21st, 2020, 21:15 #198My extensions for 3.5e and Pathfinder
Bug reports please here
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November 21st, 2020, 21:21 #199
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well keep up the good work! my group loves your extension(s)!
.....now if only i can figure out how bmos did the perm ability score changes... and apply that to weapons. lol i would love to be able to document how the fighter got to what weapon dmg or how he got his to-hit without having to redo the math every time i go "wait.. plus what to hit"
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November 21st, 2020, 21:31 #200
thank you
Hmm, you mean like a button to check for effects in the sheet, to show adjustments? My naive idea would be to check for all effects (maybe after a click on said button, "Calculate effects"-button), there are certain commands for that in the script and then you just need to return the effect mods But probably not so easy to do (and one may need to ignore effects which expire on the next action or are on "On Skip" because they change their state when you call them in the code) Bmos probably has better ideas how to do that because of the mentioned ability extensionMy extensions for 3.5e and Pathfinder
Bug reports please here
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