Thread: Kelrugem's extensions
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March 21st, 2024, 22:22 #991
- Join Date
- Nov 2019
- Posts
- 24
It's supposed to mainly help with 5E code,
We really should take this over to https://www.fantasygrounds.com/forum...tiple-Rulesets
- I've only started using this lately when I saw that it was finally compatible with Extended Automation et al., so I'm still on the fence.
-But my group did another change at the same time to LAN (TCP/IP) Gaming instead of cloud gaming and we noticed an improvement in latency
-I "THINK" it helps and will be trying a session without it and one with it to see if anyone notices.....
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March 21st, 2024, 23:15 #992
- Join Date
- Nov 2019
- Posts
- 24
ok,
Did some MORE testing.
As a GM I confirmed EVERY Button on the map works.....though I'm not sure what the "Clear Save Overlays" does.
As a PLAYER logged into my own game, the "Target Enemies" button is non-functional......now the test really begins as I'll unload each of my extensions to see if there is a conflict.
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March 22nd, 2024, 00:01 #993My extensions for 3.5e and Pathfinder
Bug reports please here
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March 22nd, 2024, 01:19 #994
- Join Date
- Nov 2019
- Posts
- 24
OK, that explains why I never used it.......I never considered the need to erase that overlay!
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March 23rd, 2024, 13:13 #995
We just noticed last night, and verified in an otherwise empty PF1 sandbox campaign test, the SKILL tag for effects are not being processed when the "Extended automation and alternative overlays" is loaded.
If you're not having fun, then you're not doing it right.
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March 23rd, 2024, 15:52 #996
Thanks for your report! Indeed, I implemented Soxmax's code for the (dis)advantage effects for skills wrong.
I reuploaded the extensions, now everything should work again And this reminds me to tell you about new skill effects made by Soxmax! We now have (dis)advantage effects for skills:
ADVSKILL (-) [skill], [ability] Advantage on skill rolls DISSKILL (-) [skill], [ability] Disadvantage on skill rolls My extensions for 3.5e and Pathfinder
Bug reports please here
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