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  1. #461
    Quick question. Is there a way to have the drbypass only work for specific dr types, such as dr magic. As I understand it and in my attempt to set this up properly drbypass is getting past all dr.

    I am looking at setting up an Inquisitor's Judgement of Smiting.
    Smiting: This judgment bathes the inquisitor’s weapons in a divine light. The inquisitor’s weapons count as magic for the purposes of bypassing damage reduction.

    So while it needs to bypass DR magic, I don't want it to work on DR adamantine for example.
    This would be for an applied effect and not applied to a weapon quality.

    Thanks. I was super happy to see that greater minds like Kel and Phixation tackled this some time ago.

  2. #462
    Quote Originally Posted by Last Post View Post
    Quick question. Is there a way to have the drbypass only work for specific dr types, such as dr magic. As I understand it and in my attempt to set this up properly drbypass is getting past all dr.

    I am looking at setting up an Inquisitor's Judgement of Smiting.
    Smiting: This judgment bathes the inquisitor’s weapons in a divine light. The inquisitor’s weapons count as magic for the purposes of bypassing damage reduction.

    So while it needs to bypass DR magic, I don't want it to work on DR adamantine for example.
    This would be for an applied effect and not applied to a weapon quality.

    Thanks. I was super happy to see that greater minds like Kel and Phixation tackled this some time ago.
    If you just want to avoid certain DR like in this case, then it is much easier just to provide the corresponding damage type

    If it is a permanent ability, then just add magic as damage type to the weapon(s). If it is a temporary ability, then use the effect DMGTYPE: magic; this will add the magic damage type to all your weapon attacks (the latter of course also works for permanent abilities, but I usually prefer to keep the CT effect stuff as clean as possible )

    And thanks for the words

  3. #463
    Darn it! I knew this too. Now that you reminded me I have other players who've had similar abilities use this but it was my first time setting something like this up. Thanks Kel!!

  4. #464
    Quote Originally Posted by Last Post View Post
    Darn it! I knew this too. Now that you reminded me I have other players who've had similar abilities use this but it was my first time setting something like this up. Thanks Kel!!
    hehe, happens, you're welcome

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