Thread: Kelrugem's extensions
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June 6th, 2023, 11:23 #851
- Join Date
- May 2020
- Posts
- 61
So what kind of actions would be added do you have a list. I am highly interested in what this can become.
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June 6th, 2023, 23:33 #852
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June 7th, 2023, 13:35 #853
Skill vs skill rolls and just forced skill rolls, something like this
I have a list already somewhere, especially Svandal did a lot of great suggestion back then, when I were already planning to do that
But do not expect anything too soonWill certainly take time
PF2 ruleset already has that, as far as I am aware of, so I can also take a glimpse there
My extensions for 3.5e and Pathfinder
Bug reports please here
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June 14th, 2023, 05:39 #854
Note: There was a new big patch for FGU, I might need to update the extensions
But I had no time yet to do so, this weekend I am sadly a bit busy, maybe next weekend
(but I am positive that my extensions do not need really need a substantial update; so, if you already updated, then no worries, I guess)
My extensions for 3.5e and Pathfinder
Bug reports please here
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June 16th, 2023, 15:06 #855
I'́ll wait, I'll wait (not that I really have time to do anything else either, lately)
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June 23rd, 2023, 19:45 #856
Soo, there are updates for all the extended automation extensions and their variants
Mainly for compatibility with the patch last weekBut also a fix: There was an incompatibility with Extra Stat to Saves by Bmos; effects for the second stat were not respected for saves following a spell action. This is now working correctly
Thanks to Zarestia for the report
My extensions for 3.5e and Pathfinder
Bug reports please here
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July 2nd, 2023, 10:16 #857
I just pushed another small update because there was some smaller patch for 3.5E/PF1 this week
My extensions for 3.5e and Pathfinder
Bug reports please here
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July 5th, 2023, 14:24 #858
- Join Date
- May 2023
- Posts
- 7
EDIT
Thought I had found a problem but it is not with the extension so never mind.Last edited by snupy; July 5th, 2023 at 14:36.
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July 6th, 2023, 17:48 #859
I do apologize if this has already been asked and answered.
For the PC specific tag effects is there a way to put a minimum number into the calculation.
As an example. Divine Favor adds a +1 bonus for every 3 levels with a minimum of +1 and a maximum of +3.
The following effect handles the +1 every 3 levels and the maximum of +3 but it doesn't take care of a minimum of +1 at 1st and 2nd Caster Level
[d3CL3]
I've tried a few other variations to get this effect but none of them have worked.
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July 18th, 2023, 01:52 #860
Oh, I am sorry, I totally forgot to answer you! I read it and wanted to answer later, but I forgot to mark your post as unread again so that I totally forgot it
A minimum number does not exist yet, but I can certainly add that; the maximum number comes from a community member and they also provided the code for the minimum numberI just didn't add that because I would need to figure out some compatibility stuff (though I do not totally remember what my problem was); back then I thought I may not need a minimum number because usually the level configuration is of such a form that it automatically already provides the minimum number, that is, when does a PC get the divine Favor spell? If it is at level 3, then you would not need the minimum number, right? (since your existing effect would already give the correct result from level 3 on) The minimum of an effect number is only needed if the smallest level a PC can get the spell is lower than some threshold specific to the spell's description
My extensions for 3.5e and Pathfinder
Bug reports please here
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