DICE PACKS BUNDLE
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  1. #1151
    It looks like you have a : after the words Critical Focus, It should be a Semi Colon ;

    It should be like this - Critical Focus; CC:4

  2. #1152
    Quote Originally Posted by Orimn View Post
    It looks like you have a : after the words Critical Focus...
    of course i did. haha. thx!
    -----
    roll dice. it builds character.

  3. #1153
    Kelrugem's Avatar
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    Thanks Orimn for helping tahl_liadon

    I just pushed some little update by SoxMax regarding the compatibility with advanced effects

    In the next days I will check and update my code; SoxMax also added code for adding weapon properties to the IFTAG code structures, so that you can use that kind of stuff now everywhere! (but I didn't push that yet, hopefully in the next days )

    Then I will check bmos's extensions for open problems if time permits; but I saw that many other devs already took care of many things

  4. #1154
    Kelrugem's Avatar
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    Quote Originally Posted by rmilmine View Post
    Mythic Critical Focus basically does this.

    https://aonprd.com/FeatDisplay.aspx?...itical%20Focus

    Mythic Critical Focus
    Source Mythic Adventures pg. 61
    Your blows unerringly find your target’s vital spots.

    Prerequisites: Critical Focus.

    Benefit: You automatically confirm critical threats against non-mythic opponents. In addition, when you threaten a critical hit against a creature wearing armor with the fortification special ability or similar effect, that creature must roll twice and take the worse result when determining critical hit negation.

    There may be other things that do something similar, but this was what caused me to bring it up.
    I am currently updating my extension and I think I now understand why fortification isn't affected by (dis)advantage on the target: Since the attacker is the "active" actor (due to rolling damage), the code only looks at the attacker since the dis-advantage stuff is checked on the actor rolling the die. So, for fortification it would need to check the defender instead. That is very easy to change, but I have to double-check whether there was a good reason why I didn't swap the rolls of the attacker and defender in the fortification physical roll. (maybe for visibility of the die or something related to that? Since GM dice may be hidden and stuff like that. I will check it, but just so that you know that there is an easy fix hopefully )

  5. #1155
    Kelrugem's Avatar
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    Dear all,

    Github sadly decided to erase my old wishlist and didn't replace it Thus, I have a new one here: https://github.com/users/Kelrugem/projects/3 (also linked in the first post and on my forge profile)

    You can track there the issues I got reported. However, since Github erased my old list some while ago and since I got some reports while travelling (so that I was not able to immediately enter the report on the wish list), I might have lost track of some stuff. Please remind me again of it then Though I will skim the last pages here

    (I hope the wish list is public? So that you do not need an account)

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