Thread: Kelrugem's extensions
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April 15th, 2021, 02:18 #331
As a follow-up for the people waiting for an update: I just have updated some parts in the last hours, for example the toolbar is now fixed and adjusted to the recent version of FGU
The clear buttons now only show for the DM when there are tokens on the map, too
(but I did not upload the new Full OverlayPackage; just a status report such that you know what I am slowly doingI get slowly again the grasp of coding
)
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April 15th, 2021, 03:05 #332
- Join Date
- Jun 2020
- Posts
- 21
Any chance for a beta version? I'm already using the broken one anyway
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April 15th, 2021, 08:40 #333
Last edited by Kelrugem; April 20th, 2021 at 21:31.
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April 15th, 2021, 20:30 #334
while I am on it: Should I add all other things of my extensions to the cheat sheet? Like a manual for my extensions? Then no need to skim the threads anymore
But if there is not really a need for it, then I may or may not do it
(though it may be worthwhile to wait what the FG Forge offers in the regard of describing extensions)
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April 15th, 2021, 20:32 #335bmos' extensions
he/him | Discord Tag: wil.thieme#3396
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April 15th, 2021, 20:41 #336
Yeah, may be indeed better to wait
(An argument for doing it now is that I am now looking through all my code such that I could immediately add all other things to the pdf piece by piece while I am updating; it is then not all at once and I would not need to remind myself later what I actually coded
)
Oh, and I have just seen my note at the bottom of post #3; I accidentally updated the image toolbar now on my own as mentioned above, but Croddwyn already did that here: https://www.fantasygrounds.com/forum...l=1#post584829So, thanks to them the image toolbar already got fixed
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April 17th, 2021, 03:16 #337
- Join Date
- Apr 2020
- Posts
- 12
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April 20th, 2021, 16:27 #338
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April 20th, 2021, 21:32 #339
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