Thread: Kelrugem's extensions
-
January 17th, 2022, 17:08 #551
- Join Date
- Oct 2019
- Posts
- 29
That fixed it! (Removing the Advanced Effects.ext from the folder). I was not aware of your point on bmos' extensions installing through the vault folder and FG overriding anything still existing in the Extensions folder. Is this only for bmos' extensions? Obviously I should remove all of his that are updating from the Forge/vault folder. Should I do so for yours and others as well?
-
January 17th, 2022, 17:13 #552
My extensions still install into the /extensions directory, so, in my case it is not necessary But the dev can decide where the extension gets installed, but if you only use extensions from the forge, then the easiest may be to simply erase the whole /extensions folder and afterwards click update In that way you should only have the extensions in /extensions which should be actually there
My extensions for 3.5e and Pathfinder
Bug reports please here
-
January 17th, 2022, 17:13 #553
- Join Date
- Oct 2019
- Posts
- 29
Ok great thanks will do!
-
January 17th, 2022, 17:14 #554My extensions for 3.5e and Pathfinder
Bug reports please here
-
January 22nd, 2022, 18:44 #555
Ah, by the way: Would you all like it if I would add a module to my extension? This module would only contain a reference manual with precisely the information as given on the forge website, however it may take a while until I have done so (and it would also mean more maintenance for me)
My extensions for 3.5e and Pathfinder
Bug reports please here
-
January 22nd, 2022, 18:57 #556bmos' extensions
he/them
-
January 22nd, 2022, 20:18 #557
- Join Date
- Oct 2020
- Posts
- 28
I agree with bmos. There’s so much FGU stuff to keep track of - easier to have it bookmarked in a browser folder or as a document. I did like that word document/pdf you made at one point (summarizing everything in your extension). Handy to have a printed sheet sometimes
-
January 22nd, 2022, 20:26 #558
Thanks both for your answers Oki, then I rather avoid a reference manual (would be too much maintenance, I think)
Oh, about the pdf: Should I bring this back? I still have it, just didn't update it with the newest effects I thought people would now maybe rather use the forge descriptionMy extensions for 3.5e and Pathfinder
Bug reports please here
-
January 22nd, 2022, 21:50 #559
The store page works fine for me.
-
January 23rd, 2022, 01:26 #560
New update!
Evasion and Improved Evasion now also show up in the effects' window as effects buttons; the effects' window is accessible in the upper right of the sidebar
Compatibility patch for advanced effects by Bmos and Rmilmine (Thanks to Bmos for suggesting some compatibility codes )
Also big thanks to SoxMax I am very happy to say that extended automation is now the first extension supporting the effect builder by SoxMax See here for information about the effect builder: https://forge.fantasygrounds.com/shop/items/457/view. That is, the effects of this extension will also show up in the effect builder if you also loaded the effect builder plus the plugin for 3.5E/PF1 (see the link about the effect builder for more information about the needed plugin; it is basically an effect wizard/generator which allows you to build effects with less need to be proficient with the effects' syntax). This is solely made by SoxMax, I just merged his suggestions for the code into the extension
thanks for the answerLast edited by Kelrugem; January 23rd, 2022 at 01:34.
My extensions for 3.5e and Pathfinder
Bug reports please here
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks