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  1. #371
    Kelrugem's Avatar
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    As a workaround: [DDEX] works

  2. #372
    Also, if you could Kel:

    I know that it is now possible to do:
    SKILL: [Q3CL], climb to get 3xcasterlevel/4.


    What I have is something that gives +10 speed and +5 speed per 5 levels, but only when I have martial focus (It is from spheres of might, the Swift movement talent). Standard rules, for each +10 speed you get +4 to jump. So I want this to work: (And it also needs to be targetable.

    IF: Custom (MartialFocus); SPEED: 10 [D5 5CL]; SKILL: 4 [D10 4CL], athleticsJump
    So if I have something called martial focus I would like to get the following (I usually just put a skill in the skill tab called athleticsJump for my jumping characters)
    I would like to increase my athleticsJump skill by 4 for each time I go 10 feet faster. So:
    SKILL: +4 (since I go 10 feet faster with the skill swift movement) + 4 for each 10 levels I got.
    SKILL 4 + 4(Level /10)

  3. #373
    Kelrugem's Avatar
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    @all: Please redownload the overlay packages The new D tag got in conflict with DEX I changed D to d to resolve this (since it represents "divide" it fits, so, small letters for verbs) (see bottom of https://www.fantasygrounds.com/forum...l=1#post447288 if you do not know this new tag)

    The cheat sheet also got updated to reflect this

    Thanks to Svandal for making me aware of that bug

    EDIT: sorry to everyone who may need to change their divider effects now; but since it is a rather new effect, I hope it does not cause too many problems
    Last edited by Kelrugem; May 7th, 2021 at 20:33.

  4. #374
    Kelrugem's Avatar
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    Quote Originally Posted by Svandal View Post
    Also, if you could Kel:

    I know that it is now possible to do:
    SKILL: [Q3CL], climb to get 3xcasterlevel/4.


    What I have is something that gives +10 speed and +5 speed per 5 levels, but only when I have martial focus (It is from spheres of might, the Swift movement talent). Standard rules, for each +10 speed you get +4 to jump. So I want this to work: (And it also needs to be targetable.

    IF: Custom (MartialFocus); SPEED: 10 [D5 5CL]; SKILL: 4 [D10 4CL], athleticsJump
    So if I have something called martial focus I would like to get the following (I usually just put a skill in the skill tab called athleticsJump for my jumping characters)
    I would like to increase my athleticsJump skill by 4 for each time I go 10 feet faster. So:
    SKILL: +4 (since I go 10 feet faster with the skill swift movement) + 4 for each 10 levels I got.
    SKILL 4 + 4(Level /10)
    Ah, I get what you want Hm, I will hopefully think about it the next time I can mess again with the parser (currently I am preparing the defence of my thesis in three weeks; so, maybe soon, but not so soon )

  5. #375
    Kelrugem's Avatar
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    Height has a new update, please redownload

  6. #376
    Kelrugem's Avatar
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    Please redownload the overlay packages, compatibility update for the ruleset update on Tuesday (it is already compatible with the lighting update from today if not, please let me know; due to my imminent defence of the PhD I checked the code in a hurry )

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