GI JOE RPG Launch
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  1. #1251
    Kelrugem's Avatar
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    Sep 2018
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    Hi

    Just a short note, rmilmine: I didn't forget about your reports I just had to prepare a big campaign session for yesterday and that took quite some time

    Checking the stuff soon

    Best wishes

    Kel

  2. #1252
    Quote Originally Posted by Rhydion View Post
    Hi Kel, it's me again. I swear I only come to you with bad news XD

    Two things currently having an issue with, one I know is in your remit but not sure about the other at present:

    Issue #1: Custom weapons losing set bonuses and defaulting to nil. I have custom sword #1 and when adding the weapon to a character sheet the correct bonuses are being set. However, at random periods, Attack bonus, Damage bonus, Crit range and crit multiplier are also reset to nil/default. I cannot seem to recreate this at will as it seems to happen randomly and without warning. Something is giving me a gut feeling its a bmos issue but I could be wrong.

    Issue #2: Remember the IF: Bloodied pathfinder issue I reported? I know you said it was patched out, but sadly, it is still happening in PF1. Its that same nasty syntax error, for reference, here is the code used: Dead Dodge; IF: Bloodied; AC: [DEX] luck /// Only triggers when placed on a character, bloodied or not.
    As a chilling reminder here is the error log: https://gyazo.com/db954f21298301ac7be34b82cb4a055e

    I wish I could be of more help at least with the first issue. If I figure anything out I will let you know!
    Are you using BMOS "Item Durability" ?
    That module erases armor bonuses, resets character sheet weapon settings like bonuses to hit, damage and critical ranges

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