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  1. #31
    Ampersandrew's Avatar
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    Quote Originally Posted by tintagel View Post
    I solved this by making a PC called Dungeon Master and setting it up with damage and heal abilities. That way, the reference in the shortcut XML isn't broken if I remove the entry from the combat log. PCs seem to have a more permanent reference than NPCs.
    That's awesome.

  2. #32

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    Quote Originally Posted by tintagel View Post
    Thanks for this, but it's what I did initially. The problem with using an NPC like this, I think, is that when you remove that NPC from the combat tracker, it also breaks the link, so the dice still roll and report to the chat, but it doesn't target because they lose their "source" - it doesn't know who is sending the damage.
    I don't bother adding it to the combat tracker. I just drag it from the NPC window that pops up onto the token. That's why I put the pin on the map - so I'm right there with the token when I'm doing it.

  3. #33
    Quote Originally Posted by Andraax View Post
    I don't bother adding it to the combat tracker. I just drag it from the NPC window that pops up onto the token. That's why I put the pin on the map - so I'm right there with the token when I'm doing it.
    Ohhhh... Well Today I Learned. :-)

  4. #34

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  5. #35
    Excellent. I'll definitely use that for traps and such. I'll be keeping my Dungeon Master to make group attacks and spells easier. Our sorcerer, for example, has empowered spell and the elemental affinity feat (1's are counted as 2's) and loves to roll her own pretty dice, so distributing spell damage to multiple targets, with independent saves and possible resistances... It's easier with targeting effects.

    But I do like the simplicity of your method for single Target damage/effects.
    Last edited by tintagel; September 10th, 2019 at 22:21. Reason: Spelling

  6. #36
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    Quote Originally Posted by Andraax View Post
    I'm not sure how 1d1+6 didn't become 7.

  7. #37

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    Quote Originally Posted by Ampersandrew View Post
    I'm not sure how 1d1+6 didn't become 7.
    For some reason, 1d1+X always becomes X. It's a way to code fixed value die rolls. Haven't dug into it too much.

  8. #38
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    Quote Originally Posted by Andraax View Post
    For some reason, 1d1+X always becomes X. It's a way to code fixed value die rolls. Haven't dug into it too much.
    That sounds like a bug to me.

  9. #39
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    A one sided dice would only ever have a value of one.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #40
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    Quote Originally Posted by Zacchaeus View Post
    A one sided dice would only ever have a value of one.
    Right. When I went to school 1 + 6 was 7.

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