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September 10th, 2019, 21:28 #31
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September 10th, 2019, 21:32 #32
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September 10th, 2019, 21:34 #33
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September 10th, 2019, 22:14 #34
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Here is a video of how I do it:
https://s3.silent-tower.org/Fantasy+...0+16-09-14.mp4
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September 10th, 2019, 22:21 #35
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Excellent. I'll definitely use that for traps and such. I'll be keeping my Dungeon Master to make group attacks and spells easier. Our sorcerer, for example, has empowered spell and the elemental affinity feat (1's are counted as 2's) and loves to roll her own pretty dice, so distributing spell damage to multiple targets, with independent saves and possible resistances... It's easier with targeting effects.
But I do like the simplicity of your method for single Target damage/effects.Last edited by tintagel; September 10th, 2019 at 22:21. Reason: Spelling
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September 10th, 2019, 23:27 #36
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September 10th, 2019, 23:57 #37
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September 11th, 2019, 00:09 #38
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September 11th, 2019, 00:34 #39
A one sided dice would only ever have a value of one.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 11th, 2019, 00:42 #40
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