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November 1st, 2020, 22:17 #171
Simplest method is to go to the Skills Tab, create a new Lore Skill, name it Bardic (Lore), and then set the proficiency to Trained. The character will then be able to roll his or her Recall Knowledge checks off of that skill when appropriate.
Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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November 2nd, 2020, 06:42 #172
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Great thanks
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November 3rd, 2020, 12:21 #173
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I'm struggling understanding how to use the drag and drop weapon traits. I want to add trip and disarm for a whip. But I'm obviously missing something as when I drag it into weapons it's not working. Appreciate your help.
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November 3rd, 2020, 13:46 #174
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- Apr 2020
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I make a spontaneous spellcaster category called "Skills" or "actions" or whatever, and drag the skill under cantrips. You don't add it to a weapon.
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You still have to make the trip check manually. Depending on the roll, though, the possible end results are just a click away.
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November 4th, 2020, 02:12 #175
Yeah. There are plans to have skill attack rolls added in the future, but for now... it's necessary to roll a skill check manually, comparing that against the DC of the target (typically Reflex DC for Trip and Disarm) and then applying the effects that come from these attacks as appropriate as demonstrated by bigdummy or manually with the effects tab.
Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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November 18th, 2020, 12:02 #176
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- Aug 2020
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I love this mod, thank you @ShadeRaven for the time and effort it must have taken
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November 22nd, 2020, 21:16 #177
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Does this mod work with the Unity version? I moved the .mod file into the directory in AppData but I don't see anything in the spells section that would indicate it loaded. Just shows the purchased modules in the list of selections.
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November 22nd, 2020, 21:27 #178
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- Oct 2020
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Yes it does. Are you the DM? If not you need your DM to install it and allow it as a module. Also it doesn't show up in spells it shows up in library
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November 22nd, 2020, 21:28 #179
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Aha! perfect thank you I will let the GM know.
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November 22nd, 2020, 21:29 #180
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Once they install it and make it available you will load it like the other resources and access it through library
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