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  1. #11
    LordEntrails's Avatar
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    Steam has a different return policy than the FG Store does. I believe Steam is a 2 hour of use policy, and it's not something SmiteWorks has control over. But, that said, reach out to support, maybe they can do something I'm not aware of.

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  2. #12
    Ugh... Unity? I guess i will just trust that there is a transition plan in place... And I hopefully didn't just waste a lot of time and money so close to a new release... Otherwise... I definitely want a return and would rather get the new hotness for both FG and the Core Module I picked up... Assuming it doesn't just carry over (I'd hope for people buying in a 30 day window of release). Looks like everything is going to fine from what I found looking around... too bad I didn't hop on back with the Kickstarter... especially in May... I had some $ to burn.
    Last edited by artreri; December 8th, 2019 at 10:38.

  3. #13
    Trenloe's Avatar
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    Quote Originally Posted by artreri View Post
    Ugh... Unity? I guess i will just trust that there is a transition plan in place... And I hopefully didn't just waste a lot of time and money so close to a new release... Otherwise... I definitely want a return and would rather get the new hotness for both FG and the Core Module I picked up... Assuming it doesn't just carry over (I'd hope for people buying in a 30 day window of release). Looks like everything is going to fine from what I found looking around... too bad I didn't hop on back with the Kickstarter... especially in May... I had some $ to burn.
    All DLC bought for FG Classic from the Fantasy Grounds store or Steam will work with Fantasy Grounds Unity.

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  4. #14
    Quote Originally Posted by Trenloe View Post
    All DLC bought for FG Classic from the Fantasy Grounds store or Steam will work with Fantasy Grounds Unity.

    Upgrade pricing listed here: https://www.fantasygrounds.com/forum...-Upgrade-Paths
    Just to be absolutely sure - this means that even THIRD PARTY adventures and handbooks bought either directly from your store or Steam will if necessary be updated to work with Unity also.
    Is that correct? So the only DLC that might not work is third party materials bought from say DMSguild or suchlike?

  5. #15
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    Quote Originally Posted by Squeak View Post
    Just to be absolutely sure - this means that even THIRD PARTY adventures and handbooks bought either directly from your store or Steam will if necessary be updated to work with Unity also.
    Is that correct? So the only DLC that might not work is third party materials bought from say DMSguild or suchlike?
    It is the aim. I suppose its likely that some products might take much longer to be converted/updated or some may be deemed unsuitable. But certainly the vast majority of content will be updated.

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  6. #16
    For DMG products, obviously the author who posted it would need to do any conversion work. But you can always bug them about it on DMG.

  7. #17
    LordEntrails's Avatar
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    Quote Originally Posted by Squeak View Post
    Just to be absolutely sure - this means that even THIRD PARTY adventures and handbooks bought either directly from your store or Steam will if necessary be updated to work with Unity also.
    Is that correct? So the only DLC that might not work is third party materials bought from say DMSguild or suchlike?
    The danger with 3rd party content is that FGU parses XML more strictly than FGC did. So if the developer did some manual XML stuff in their module and did things that worked in FGC but don't in FGU, then they will have to update that.

    The only thing I can recall at the moment that this might be is comments. Comments in FGC XML could be done in a way that aren't legitimate in FGU. But, since DMsG products are not encrypted, even is the publisher doesn't update them, each person could do their own if needed.

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