Thread: Effects coding question
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August 23rd, 2019, 12:18 #1
Effects coding question
Do effects that accept (N) or (D) allow for a character level adjustment? For example, can I do
Code:RESIST: 2 + CL
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August 23rd, 2019, 13:01 #2
I think you can do that as follows: RESIST: 2[LVL]
However, I believe it would use your total level for the bonus though. See the wiki almost at the very bottom:
https://www.fantasygrounds.com/wiki/...PFRPG2_EffectsLive stream: https://www.twitch.tv/gwydione
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August 23rd, 2019, 14:57 #3
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More like this?
Retributive Strike; RESIST: 2+[LVL]
*if* that works it would only work from the action tab - set the duration to 1 - expire on single usage. If it doesn't work - use the same line but hard code the level variable - some things are just easier to hard code, then change it on level up.
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August 23rd, 2019, 15:07 #4
Just tested it: [CL] exists in Pathfinder 2, too This reads the CL of the spell class from which that effect comes from (it is not in the wiki as for 3.5e/PF1, too, but in both rulesets [CL] seemingly exists besides [LVL]; secret effects one finds by writing extensions ) (if needed in your situation )
EDIT: Oh, it does not exist, Trenloe? Just tested it, seems to work (but I am not playing PF2, so maybe I misunderstand something and I do it wrong? I can provide a picture, [LVL] takes the total level and [CL] only the CL of the corresponding spellclass)
EDIT2: But adding something to it seems not to work (or I do not know the syntax), so it was probably about that and not [CL] directly (but maybe still useful for someone to know the existence of [CL])
EDIT3: okay, there is seemingly a syntax for adding something already, see Trenloe's post below (I thought there has to be some but I didn't remember the syntax anymore)Last edited by Kelrugem; August 23rd, 2019 at 15:41.
My extensions for 3.5e and Pathfinder
Bug reports please here
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August 23rd, 2019, 15:07 #5
Thanks for pointing out the need for this. It is in the current ruleset - use [+-]X [other tag] - for example: 2 [LVL] (note the space between 2 and [) would give 2 + level.
Logged as RS2.042 for clarification and addition in future release.Last edited by Trenloe; August 23rd, 2019 at 16:23.
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August 23rd, 2019, 15:14 #6
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Is there a way to name an effect so when it is applied to a creature it just reads as its name instead of the adjustment coding. An example is could I name and effect rage and when applied it just reads as Rage instead of AC:-1; DMG:2
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August 23rd, 2019, 15:24 #7
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August 23rd, 2019, 15:32 #8Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 23rd, 2019, 15:33 #9
Release 5 will have some changes to the PC specific effects. See the details here:
https://www.fantasygrounds.com/wiki/...Specific_NotesPrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 23rd, 2019, 15:37 #10Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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