Thread: New Action Tab System in 1.0.15
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October 11th, 2019, 22:43 #21
- Join Date
- Oct 2018
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- 80
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October 12th, 2019, 15:22 #22
- Join Date
- Oct 2018
- Posts
- 80
Hello, samarex
Here's what happens when i drag the ability from one character to another... you can see the envoy already has the heal action, but when i drag to the operative, it only creates a new one with the same name, but no actions. The same thing happens with effects.
https://gyazo.com/7ac7c89d277521f83729746f355228eb
Also,
I know it will envolve some tricky coding here, but is it possible to include the specified DC based on CR OR relevant skill bonus (wichever is higher)? Emulating this kind of check: "The DC of this check is equal to either 10 + your opponent’s Sense Motive total skill bonus or 15 + 1-1/2 × the opponent’s CR, whichever is greater. "
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October 12th, 2019, 17:00 #23
That will take some work but dont see why not.
I wiil add it ro the list of improvments.
Going to be a bit tho, backlog id getting bigger. Almost got Companions done. After that its finish AA3 and them COM to get those out.
Then I can focus on some of these bugs and improements.Discord User : Samarex#0318
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Starfinder Society ID#:274538
Lets Play a RPG
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October 13th, 2019, 16:07 #24
I’m having some difficulties setting up the new actions tab for either operative abilities or skills. Have others been able to get them coded properly with drag and drop and have any guidance or, better still, a video showing the new functionality?
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