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September 13th, 2019, 17:12 #81
@Halfront,
Feather-spire Gale looks great. I may have Fane of the Eye and Hunting Axe done from a previous build. I will have to see if that is still good and usable.
Feathergale-Spire.jpg
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September 13th, 2019, 18:33 #82My extensions for 3.5e and Pathfinder
Bug reports please here
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September 13th, 2019, 20:01 #83
Zealot
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September 13th, 2019, 20:03 #84
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September 13th, 2019, 20:05 #85
Zealot
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September 14th, 2019, 00:08 #86
Here is a quick video with tips on adding secret doors to a map you've already defined.
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September 14th, 2019, 00:57 #87
Those are some nice additions.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 16th, 2019, 05:59 #88
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@ddavison:
1) I think the layers feature could use some TLC. I ‘Duplicate selected layer’ed to duplicate a wall layer for the same map (Carnath House, levels 1 & 2 on the same map). That way, I could reuse the 1st level for the 2nd level and save a bunch of time. However, when I highlight just one of the two ‘Layer LOS’ layers and move the duplicate map (off of level 1, and onto level 2), the result is actually moving both the original map as well as the copy. Then when I undo, I notice that the layer changes from the (new) 2nd layer to the 1st layer.
So I can’t really dupe layers and use the 2nd layer separately (short of more manual labor). Could someone give the layer code a look-see to make sure duplicated layers truly are independent, and when a layer is selected, UX operates (e.g., select all) only on the contents/features of that ‘Layer LOS’ layer?
2) Another nice UX feature in the same vein would be to select some wall (or other) features, and copy/paste them to new locations. Perhaps there’s a way to do that already (and I just haven’t found it)? [I tried ^C and ^V w/o success.] Copy/paste would also allow for copying ‘Layer LOS’ data from one map to another (rather than just duping a layer on one map). Copy/paste across maps could be very useful (I’m looking at you, Castle Naerytar, for starters!).
3) Also, I think that the space bar may best (and customarily?) be used as a basic select mode (i.e., the arrow mode) for quick adjustments (rather than point placement). Mouse-clicking has laying points covered, so the space bar could add some real value with quick select mode (adjusting points on the fly), IMO. And (I believe) holding space bar for access to point/grab mode is fairly standard, and that’s always a plus for ease of learning/use for UX in general.
4) Also, I tried to use Grid to tweak the existing grid to match the map (Carnath House is a great stress test for mapping!-), and I noticed Grid ignores the decimal point. The decimal point shows and edits, but just erases (zeros out) decimal edits when clicked away. So I gave up adjusting the grid. And in wishful thinking mode, using a scroll wheel to rapidly tweak the chosen dimension (X or Y) would be really convenient for rapid tweaking of grid dimensions, especially if it scaled with zoom so that grid tweaking could be as meticulous as desired (yet really quick).
5) Re-request. Please add SHIFT modifier for (customary) rectilinear lines, perfect circles, etc..
Please ask for details if anything is unclear. TYLast edited by Guoccamole; September 16th, 2019 at 16:10.
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September 16th, 2019, 19:56 #89
@Guaccomole, we have some known issues with layers and in some cases duplicating things. I will point Carl to this thread so he can take a look.
SHIFT already does perfect circles. We are talking internally about the best way to handle straight lines -- but that might end up being paired with Shift in a future update. Thanks for reporting the grid tweaking issue.
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September 25th, 2019, 04:42 #90
PotA updated maps at this original post:
https://www.fantasygrounds.com/forum...l=1#post452575
Feathergale-Spire-Player-Ground-Level
Feathergale-Spire-Player-Level-Three
Feathergale-Spire-Player-Level-Two
Feathergale-Spire-Player-Pinnacle
Feathergale-Spire-Player-Stable-Level
Fane-of-the-Eye-Player (the only thing still trying to figure out is how to handle to foggy pit area [5.04.05 F5 Rust Monster Pit])
Halls-of-the-Hunting-Axe-A-Player
Halls-of-the-Hunting-Axe-B-Player
Halls-of-the-Hunting-Axe-Player
Howling-Caves-Player
Necromancers-Cave-Player
Rivergard-Keep-Player (some fine tuning left around ledges)"Time is an illusion...lunch time doubly so."
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