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  1. #701

    Join Date
    Oct 2015
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    171
    After deleting B03 from the vault and downloading again LoS was there.

  2. #702
    Steve Flammang's Avatar
    Join Date
    Aug 2017
    Location
    Luxembourg [UTC+2]
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    Quote Originally Posted by thymon View Post
    Hi Steve, Thx a lot.

    I put this file in : C:\Users\MyName\AppData\Roaming\SmiteWorks\Fantasy Grounds\campaigns\MyCampaign\moduledb
    But I can't see the LOS in my maps...

    I make a mistake ?
    Hello Thymon,

    Files the community is posting over here are all .XML files so this are no Moduls. We send them rather here for info and so Zacchareus can pick them (thatīs the man you need to ask up After that they will integrate those XML files into the modules (here on page 1 you find a list with all the modules people have done and are on the way to be done.). So sooner or later I think you will have them all integrated as far as you have purchased the module. For the XML file itself perhaps theirs a way to put these directly in the Campaigns Folder but that might not be the correct way to do it.

    Have Fun!
    WIN 10 (x64 home)/FGC Ultimate & Basic license/FGU Ultimate license; Windows 10 x64 (home edition), DM (mostly) & Player of D&D, AD&D, PFRPG since 1992 (IRL with Fantasy Grounds VTT)

  3. #703
    Quote Originally Posted by Steve Flammang View Post
    Hello Thymon,

    Files the community is posting over here are all .XML files so this are no Moduls. We send them rather here for info and so Zacchareus can pick them (thatīs the man you need to ask up After that they will integrate those XML files into the modules (here on page 1 you find a list with all the modules people have done and are on the way to be done.). So sooner or later I think you will have them all integrated as far as you have purchased the module. For the XML file itself perhaps theirs a way to put these directly in the Campaigns Folder but that might not be the correct way to do it.

    Have Fun!
    Hi Steven ,

    Thx for your information.

  4. #704
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,825
    I've got another project right now so I won't be able to get to adding any new files soon. But they are all noted.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #705
    Quote Originally Posted by thymon View Post
    Hi Steve, Thx a lot.

    I put this file in : C:\Users\MyName\AppData\Roaming\SmiteWorks\Fantasy Grounds\campaigns\MyCampaign\moduledb
    But I can't see the LOS in my maps...

    I make a mistake ?
    I did this very thing and it works like a charm. Just make sure LOS is turned on in the map. Also need to make sure you have the same module the .xml is made for.

  6. #706
    GKEnialb's Avatar
    Join Date
    Jul 2017
    Location
    Castle Rock, CO
    Posts
    524

    5e Mini-Dungeon #011: Buta No Shiro

    5e Mini-Dungeon #011: Buta No Shiro
    Attached Files Attached Files

  7. #707
    New user to Fantasy Grounds as we move our group to digital remote game for obvious reasons. The module we are doing did not have LOS so contributing.
    Attached Files Attached Files

  8. #708
    GKEnialb's Avatar
    Join Date
    Jul 2017
    Location
    Castle Rock, CO
    Posts
    524

    5e Mini-Dungeon #012: Nekh-ta-Nebi

    5e Mini-Dungeon #012: Nekh-ta-Nebi
    Attached Files Attached Files

  9. #709
    I finally read through the whole thread, to see the latest update on DotMM. I did start and nearly finish the lower level of Skull Port, but as the rooms are all over the place, getting the walls straight is taking some time, especially as there isn't a keyboard shortcut to restrain the drawing of the lines.

    I realise others are working on these, but wanted to contribute as well if possible. There are quite a few.

    One issue I have found with these maps that have no colour or texture for the walls (cheers WOTC) is that the players can not distinguish between the Fog of War and the walls as both are black. Would it be possible for the GM to define the FoW colour similar to the dice so that where map colours are monochrome, some definition of the walls can be seen?

  10. #710
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,825
    Quote Originally Posted by spoonhead View Post
    I finally read through the whole thread, to see the latest update on DotMM. I did start and nearly finish the lower level of Skull Port, but as the rooms are all over the place, getting the walls straight is taking some time, especially as there isn't a keyboard shortcut to restrain the drawing of the lines.
    What do you mean by not being able to restrain the lines?
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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