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April 10th, 2020, 05:16 #701
- Join Date
- Oct 2015
- Location
- Somewhere in the Universe
- Posts
- 171
After deleting B03 from the vault and downloading again LoS was there.
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April 10th, 2020, 09:00 #702
Hello Thymon,
Files the community is posting over here are all .XML files so this are no Moduls. We send them rather here for info and so Zacchareus can pick them (thatīs the man you need to ask up After that they will integrate those XML files into the modules (here on page 1 you find a list with all the modules people have done and are on the way to be done.). So sooner or later I think you will have them all integrated as far as you have purchased the module. For the XML file itself perhaps theirs a way to put these directly in the Campaigns Folder but that might not be the correct way to do it.
Have Fun!WIN 10 (x64 home)/FGC Ultimate & Basic license/FGU Ultimate license; Windows 10 x64 (home edition), DM (mostly) & Player of D&D, AD&D, PFRPG since 1992 (IRL with Fantasy Grounds VTT)
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April 10th, 2020, 09:31 #703
- Join Date
- Jan 2016
- Location
- Marseille, FRANCE
- Posts
- 9
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April 10th, 2020, 09:45 #704
I've got another project right now so I won't be able to get to adding any new files soon. But they are all noted.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 10th, 2020, 18:32 #705
- Join Date
- Nov 2008
- Posts
- 40
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April 12th, 2020, 04:16 #706
5e Mini-Dungeon #011: Buta No Shiro
5e Mini-Dungeon #011: Buta No Shiro
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April 12th, 2020, 04:26 #707
- Join Date
- Jun 2019
- Posts
- 33
New user to Fantasy Grounds as we move our group to digital remote game for obvious reasons. The module we are doing did not have LOS so contributing.
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April 12th, 2020, 04:59 #708
5e Mini-Dungeon #012: Nekh-ta-Nebi
5e Mini-Dungeon #012: Nekh-ta-Nebi
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April 12th, 2020, 12:20 #709
I finally read through the whole thread, to see the latest update on DotMM. I did start and nearly finish the lower level of Skull Port, but as the rooms are all over the place, getting the walls straight is taking some time, especially as there isn't a keyboard shortcut to restrain the drawing of the lines.
I realise others are working on these, but wanted to contribute as well if possible. There are quite a few.
One issue I have found with these maps that have no colour or texture for the walls (cheers WOTC) is that the players can not distinguish between the Fog of War and the walls as both are black. Would it be possible for the GM to define the FoW colour similar to the dice so that where map colours are monochrome, some definition of the walls can be seen?
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April 12th, 2020, 12:58 #710If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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