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  1. #531
    Quote Originally Posted by Zacchaeus View Post
    There is a separate map module for Volo which isn't read only. (D&D Volo's Guide to Monsters - Maps)
    There we go. I take on this one and give the Maps of the Dungeon Master's Guide a check.

  2. #532
    Zacchaeus's Avatar
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    Quote Originally Posted by Ascalon View Post
    There we go. I take on this one and give the Maps of the Dungeon Master's Guide a check.
    Jolly Good
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #533
    Hi! I have good news. I finished the fourth level of DotMM.
    I started very precise but after a couple of isles the software started to go slow. I turned to do some coarse points and finally finished. I even needed to delete some fine parts and re-do them as coarse because of apparent lack of the memory.
    Could you try this map with players and see if it ok for me?
    Thanks in advance!
    Attached Files Attached Files

  4. #534
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    Quote Originally Posted by AucaCoyan View Post
    Hi! I have good news. I finished the fourth level of DotMM.
    I started very precise but after a couple of isles the software started to go slow. I turned to do some coarse points and finally finished. I even needed to delete some fine parts and re-do them as coarse because of apparent lack of the memory.
    Could you try this map with players and see if it ok for me?
    Thanks in advance!
    This looks really good, AucaCoyan. Well done.

    The only couple of things I would maybe do would be to put some terrain occluders around the Stalagmites in area 6 (Tangled Ropes) and in area 14 (Drow rafts); and possibly add small circular wall occluders to any area which 'leads to expended dungeon' such as north of area 9 (Alarm System). See image.

    These are quite big maps and when you have a lot of points you will get some slow down once you've added a lot of them. The trick is to not go too fast. Also if you zoom in too close you'll see more bumps and twisty bits. We don't need pixel perfection in these kinds of maps (IMO) so we don't need every bump and twist exactly lined up with an occluder. But I like what you've done.
    Attached Images Attached Images
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #535
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    Quote Originally Posted by Steve Flammang View Post
    Think this one is good to add to the DONE-list and as mentioned before if none is still on it I will start with

    the Rise of the Runelords Adventure Path
    https://https://www.fantasygrounds.com/store/product.php?id=PZOSMWPZO1002FG
    Steve; sorry I totally missed your post. I've now updated the files to include your occluders and updated the first posts to show that you are doing the Rise of the Runelords. Sorry again for the delay in getting back to you.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #536
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    Quote Originally Posted by madman View Post
    Starfinder Society 1-03
    mandman, I can't find this one in the store. Do you have a link to the store page or can you provide me with the product ID code please.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #537
    Zacchaeus's Avatar
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    Quote Originally Posted by madman View Post
    Starfinder Society 1-01
    Quote Originally Posted by madman View Post
    Starfinder Society 1-02
    Quote Originally Posted by madman View Post
    Starfinder Society 1-04
    Quote Originally Posted by madman View Post
    Starfinder Society 1-05
    All of these have now been updated to include the occluder files. Thanks madman!
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #538
    Steve Flammang's Avatar
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    Quote Originally Posted by Zacchaeus View Post
    Steve; sorry I totally missed your post. I've now updated the files to include your occluders and updated the first posts to show that you are doing the Rise of the Runelords. Sorry again for the delay in getting back to you.
    No problem, totally comprehend you can´t keep track of all the posts

  9. #539
    Thanks! I put the terrain occluders and the columns leading to the expanded dungeons.
    Here I upload the corrected version.
    Attached Files Attached Files

  10. #540
    Zacchaeus's Avatar
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    Quote Originally Posted by AucaCoyan View Post
    Thanks! I put the terrain occluders and the columns leading to the expanded dungeons.
    Here I upload the corrected version.
    Jolly good. Are you going to be doing any more? If so I'll leave this one for now, since you'll be adding to the same file.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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