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February 26th, 2020, 16:14 #511
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February 26th, 2020, 21:09 #512
Great stuff madman, thanks for taking part.
Consider terrain occluders around the petrol pumps in Fuelling Station map. Not sure if they are needed but I'd add them myself.
In the Greater Sahtor Works map you've got terrain occluders for the entire areas north and south of the central corridor. As such they are serving no real purpose since a token can 'see' into a terrain occluder and not out of it. By covering the entire area a token isn't going to have any problem seeing from one end to the other which I don't think is your intention. If you want to occlude these areas (and I haven't read the story to determine whether that's needed or not) then you'll want a thin occluder around the border of the area. This way a token won't be able to see into the area until they move into it (see graphic below). The situation is similar in the Temple of Hylax map. If you want the occluder to mask the higher tier then you need a thin occluder around the edge. If you look at my graphic 2 below you can see that the token isn't restricted from viewing the upper parts of the map to the left but my occluder does block the LOS on the right side (It isn't super clear because this is the DM view but if you look at the player view it will become more apparent.
Otherwise jolly good and keep up the good work.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 26th, 2020, 22:12 #513
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February 29th, 2020, 12:37 #514
Think this one is good to add to the DONE-list and as mentioned before if none is still on it I will start with
the Rise of the Runelords Adventure Path
https://https://www.fantasygrounds.com/store/product.php?id=PZOSMWPZO1002FG
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February 29th, 2020, 22:53 #515
I'm not sure if this is the best place to ask this, but how many of the 5e Adventure Modules don't have PINS on the maps? It seems from checking the ones I own, most of them DO, but DotMM doesn't. Is this unique for DotMM?
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February 29th, 2020, 23:44 #516
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,626
@Tyrannosaurus VeX,
Have you already tried reverting the maps that are missing the pins?
If the map is considered "as written" in the module; there will be a book icon in the Images list. If the map is considered "modified" from the original module version, there will be a quill over the book icon in the Images list. The Revert right-click menu option will reset that record back to the original information in the module.
Otherwise, can you provide the specific maps that you expect to have pins and don't?
Regards,
JPG
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February 29th, 2020, 23:53 #517
Dungeon of the Mad Mage most certainly has pins on the maps. Hundreds of them
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 29th, 2020, 23:59 #518
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March 9th, 2020, 22:05 #519
- Join Date
- Oct 2018
- Posts
- 42
Nobody is working on Volo's Guide To Monsters, right? I'd take this one.
EDIT: I would take on this one, but it's read only.
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March 9th, 2020, 23:15 #520If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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