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  1. #431
    Zacchaeus's Avatar
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    Quote Originally Posted by will9k View Post
    Well then, on that note here is the LOS file for Pathfinder Adventure Path #123: The Flooded Cathedral (Ruins of Azlant 3 of 6). If someone could give them a glance and make sure I have not done anything too far off the normal, that would be wonderful.

    WLP
    Quote Originally Posted by will9k View Post
    LOS maps for Pathfinder Adventure Path #122: Into the Shattered Continent (Ruins of Azlant 2 of 6) are attached.

    WLP
    Quote Originally Posted by will9k View Post
    LOS file for Pathfinder Adventure Path #121: The Lost Outpost (Ruins of Azlant 1 of 6) are now attached

    WLP
    Quote Originally Posted by will9k View Post
    Sigh, corrected files attached
    All great stuff, thanks for taking part. I've updated the modules to include these files.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  2. #432
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    Quote Originally Posted by Moriarity View Post
    Here's a REALLY simple one: MD018 Neotomas Paradise - only has one map; the sewers. Very simple, basic walls, no doors, no secret doors, no terrain.
    Well done; great work. I've updated the module to include this.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  3. #433
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    Quote Originally Posted by Moriarity View Post
    Here's my take on a module with a slightly more complex needs than my last contribution: LoS maps for 'ALO-03-02 - Shackels of Blood'

    Two maps, 'Deriel's Ambush' and 'Redplum camp' I think are OK to go but the 'Bell in the Depths' map contains mult-height platforms that are causing LoS issues. There are five platforms and I've tried several methods using walls and terrain. Some ways work looking in - but don't work looking out so any suggestions on which, if any are the best way to do this would be appreciated. This is the first iteration as all five of the multi-storey platforms should be constructed the same way.

    Apologies if multi-height platforms have been raised before and I'm not sure just how complex you prefer shrubbery/large boulders to be - one large block or several multiple blocks for depth and just how much fidelity is needed around trees/rocks, etc. Is there any guidance on this?
    I think your solution is just perfect. There's sometimes just no right or wrong way to do something like this. We just work with the tools that we have and try to fit that into what the situation is. The DM always has the option to turn off terrain occluders if they think that they aren't quite what they would expect or how they would view the situation. The central platform in the Bell map is very problematic since it can be viewed from multiple angles and so there will necessarily be multiple ways to create the LOS. I think your solution is just fine.

    For vegetation and boulders etc the first question is usually does this block LOS at all? A shrub or patch of rocky ground might count as difficult terrain by that's not the same as blocking LOS. If the terrain feature is of sufficient height then we'd want terrain occluders around it. If the terrain features are close together then we'd probably be happy with a single blocker - but if you are talking about say a forest which covers half a map then I'd be cutting that up into chunks and drawing occluders in sections. There is, again, no really right or wrong answer to this. You kinda just go with what you feel is right and what is in the description. Remember too that if there isn't going to be a lot of combat in the particular area then it may not be worth spending a huge amount of time agonizing over the situation.

    I have updated the module to include your files; thanks again for taking part.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  4. #434
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    Quote Originally Posted by Blacklamb View Post
    I just got the first book of Starfinder: Signal of Screams done. Please let me know anything you would like changed and I'll fix it up. I'm now working on book 2.
    Great stuff, and thanks for taking part. I've updated the module to include your files.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  5. #435
    Quote Originally Posted by ddavison View Post

    Fires of the Haunted City - in Progress Allmight
    Dungeon of the Mad Mage - in progress - Doug
    Tactical Maps Reincarnated - In progress xscapebb
    Hoard of the Dragon Queen - In Progress Guaccomole
    Tomb of Horrors in Progress Acererak
    Out of the Abyss - in Progress FriendBesto
    Hi,

    I've been a long time away from rpg world :-( but was involved in helping on Tomb of Horrors maps. I'll try to start again very soon, but just to be sure it has not been done already ?

  6. #436

    Dragon Hatchery Players LOS Map

    Here is my first try at LOS mapping. I'm sure it needs tweaking. I wasn't sure what to do with the (Spoiler) secret tunnels, so left them alone.


    DD Hoard of the Dragon Queen.xml


    Loko
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    William from A Knights Tale

  7. #437
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    Quote Originally Posted by Acererak View Post
    Hi,

    I've been a long time away from rpg world :-( but was involved in helping on Tomb of Horrors maps. I'll try to start again very soon, but just to be sure it has not been done already ?
    Nope, it's still in progress.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  8. #438
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    Quote Originally Posted by Loko View Post
    Here is my first try at LOS mapping. I'm sure it needs tweaking. I wasn't sure what to do with the (Spoiler) secret tunnels, so left them alone.


    DD Hoard of the Dragon Queen.xml


    Loko
    Hi, Loko. Thanks for taking part. If you check the first post in this thread you'll see someone else is working on HotDQ so you may want to choose another project if you want to help.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

  9. #439
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    Alagoran's Gem

    Here's the player map (Map: Dungeon_Players) from 'C01 (5E): Alagoran's Gem' adventure by AAW Games.
    The 60' incline and drop to the refuse pile caused a minor headache but achieved by using multiple terrain blocks.
    Attached Files Attached Files
    Last edited by Moriarity; February 10th, 2020 at 16:23.

  10. #440
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    Quote Originally Posted by Acererak View Post
    Hi,

    I've been a long time away from rpg world :-( but was involved in helping on Tomb of Horrors maps. I'll try to start again very soon, but just to be sure it has not been done already ?
    Nope, this one hasn't been done yet.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea to the wish list http://fg2app.idea.informer.com/

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