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January 22nd, 2020, 07:40 #421
- Join Date
- Jun 2016
- Location
- CA
- Posts
- 41
Sigh, corrected files attached
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January 23rd, 2020, 01:46 #422
PotA Completed at this original link
https://www.fantasygrounds.com/forum...l=1#post452575
Z please let me know if I need to correct anything or if a map I deemed not needing LOS needs it applied.
I took some liberties for the large cavern maps to create a terrain limiter for LOS to reduce sight ranges until a torch/vision radius sight range gets implemented.
Some examples:
The-Weeping-Colossus-Player - I created two terrain blockers so the player cant see from the bridge all the way into the main cavern.
Temple-of-the-Crushing-Wave-Player - I did the same concept so the player couldn't see all the way across several zones.
The-Plunging-Torrents-Player - At all the waterfall areas I made terrain blockers again to limit player visual ranges
If these implementations go against SW ideas or concepts please let me know and I'll adjust those maps accordingly."Time is an illusion...lunch time doubly so."
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January 23rd, 2020, 10:29 #423
Jolly Good, I'll get these into the modules soon.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 27th, 2020, 13:08 #424
LOS for MD018 Neotomas Paradise sewer map
Here's a REALLY simple one: MD018 Neotomas Paradise - only has one map; the sewers. Very simple, basic walls, no doors, no secret doors, no terrain.
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January 27th, 2020, 19:14 #425If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 28th, 2020, 17:35 #426
ALO-03-02 - Shackels of Blood - first iteration need help on multi-height levels
Here's my take on a module with a slightly more complex needs than my last contribution: LoS maps for 'ALO-03-02 - Shackels of Blood'
Two maps, 'Deriel's Ambush' and 'Redplum camp' I think are OK to go but the 'Bell in the Depths' map contains mult-height platforms that are causing LoS issues. There are five platforms and I've tried several methods using walls and terrain. Some ways work looking in - but don't work looking out so any suggestions on which, if any are the best way to do this would be appreciated. This is the first iteration as all five of the multi-storey platforms should be constructed the same way.
Apologies if multi-height platforms have been raised before and I'm not sure just how complex you prefer shrubbery/large boulders to be - one large block or several multiple blocks for depth and just how much fidelity is needed around trees/rocks, etc. Is there any guidance on this?
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January 28th, 2020, 18:15 #427
Thanks Moriarity; I'm updating some other modules at the moment and I'll get to all of these soon.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 29th, 2020, 22:01 #428
- Join Date
- Sep 2017
- Posts
- 120
I just got the first book of Starfinder: Signal of Screams done. Please let me know anything you would like changed and I'll fix it up. I'm now working on book 2.
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January 31st, 2020, 12:46 #429If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 31st, 2020, 13:21 #430If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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