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  1. #311
    Would it be possible to have a sticky post at the top of this thread with the latest versions of all the files?

  2. #312
    Quote Originally Posted by Zacchaeus View Post
    Sorry for the delay in getting back to you.

    I'm not seeing any issues, but do you want to submit the file again just in case.
    I just redid and posted it to look like the outer balconies in format, and it seems to work for a manor-style set of stairs, but for some reason on a separate FGU pretending to be a player it was not letting it move up the stairs before.

    Also, I had the changes done to the crypt done but was busy with prep for a game so wasn't able to repost the file till now.
    Attached Files Attached Files
    Last edited by revanmaster; December 2nd, 2019 at 04:57.

  3. #313
    Quote Originally Posted by stewartl42 View Post
    I had a slow night. Finished the following.

    Argynvostholt (1 & 2)
    Baba Lysaga's Creeping Hut
    Blue Water Inn
    Church
    Coffin Maker's Shop
    Hey Stewartl42, let me know if I can assist with the Curse of Strahd LoS maps. I'd like the practice with LoS drawing and am currently running the module so it wouldn't be too much trouble. If there are maps you would like me to tackle feel free to post or PM me a set of maps you aren't currently working on.

  4. #314
    Couple more FG Battlemaps. I'm still working top to bottom, though if there's a grid/nogrid pair I do those at the same time.

    1. BattleMap_Cave01
    2. BattleMap_Cave02
    3. BattleMap_Cave03
    4. BattleMap_outdoor1
    5. BattleMap_outdoor2
    6. BattleMap01
    7. BattleMap02
    8. BattleMap03
    9. BattleMap04
    10. BattleMap05
    11. Underdark Tunnels A
    12. Underdark Tunnels B
    13. Underdark Tunnels C
    14. Underdark Tunnels D
    15. Nogrid Underdark Tunnels A
    16. Nogrid Underdark Tunnels B
    17. Nogrid Underdark Tunnels C
    18. Nogrid Underdark Tunnels D
    Attached Files Attached Files

  5. #315

    Curse of Strahd Update

    New Maps

    • Abbey of Saint Markovia 1
    • Abbey of Saint Markovia 2
    • Burgomaster's Mansion
    • Old Bonegrinder
    • Tsolenka Pass
    • Vistani Camp
    • Werewolf Den

    Previously Done
    • Amber Temple
    • Argynvostholt (1 & 2)
    • Baba Lysaga's Creeping Hut
    • Blue Water Inn
    • Church
    • Coffin Maker's Shop

    To Be Done

    • Death House
    • Van Richten's Tower
    • Wachterhaus
    • Wizard of Wines Winery

    Will not do LOS

    • Barovia (Area map, not combat)
    • Berez (Area map, not combat)
    • Castle Ravenloft 1 (Isometric)
    • Castle Ravenloft 2 (Isometric)
    • Castle Ravenloft 3 (Isometric)
    • Castle Ravenloft 4 (Isometric)
    • Castle Ravenloft 5 (Isometric)
    • Castle Ravenloft 6 (Isometric)
    • Castle Ravenloft 7-10 (Isometric)
    • Castle Ravenloft 11 12 (Isometric)
    • Krezk (Area map, not combat)
    • Tser Pool Encampment (Area map, not combat)
    • Vallaki (Area map, not combat)
    • Village of Barovia (Area map, not combat)
    • Yester Hill (Area map, not combat)
    Attached Files Attached Files

  6. #316
    I went ahead and did Van Richten's tower as well.

    New Maps
    • Van Richten's Tower

    Previously Done
    • Abbey of Saint Markovia 1
    • Abbey of Saint Markovia 2
    • Amber Temple
    • Argynvostholt (1 & 2)
    • Baba Lysaga's Creeping Hut
    • Blue Water Inn
    • Burgomaster's Mansion
    • Church
    • Coffin Maker's Shop
    • Old Bonegrinder
    • Tsolenka Pass
    • Vistani Camp
    • Werewolf Den

    To Be Done
    • Death House
    • Wachterhaus
    • Wizard of Wines Winery

    Will not do LOS
    • Barovia (Area map, not combat)
    • Berez (Area map, not combat)
    • Castle Ravenloft 1 (Isometric)
    • Castle Ravenloft 2 (Isometric)
    • Castle Ravenloft 3 (Isometric)
    • Castle Ravenloft 4 (Isometric)
    • Castle Ravenloft 5 (Isometric)
    • Castle Ravenloft 6 (Isometric)
    • Castle Ravenloft 7-10 (Isometric)
    • Castle Ravenloft 11 12 (Isometric)
    • Krezk (Area map, not combat)
    • Tser Pool Encampment (Area map, not combat)
    • Vallaki (Area map, not combat)
    • Village of Barovia (Area map, not combat)
    • Yester Hill (Area map, not combat)
    Attached Files Attached Files

  7. #317
    What's the convention for iron gates? I'd like players to see through, but not be able to move through until the gate is unlocked/opened.

  8. #318
    ddavison's Avatar
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    Quote Originally Posted by MacDork View Post
    What's the convention for iron gates? I'd like players to see through, but not be able to move through until the gate is unlocked/opened.
    We don't currently have a way to allow vision but block movement. For now, I would recommend leaving those open.

  9. #319

  10. #320
    I got some time so I went ahead and did Wizard of Wines Winery. Stewartl42, if you want, feel free to give me comments/criticism, I don't want my LoS maps to stick out compared to yours!
    Attached Files Attached Files
    Last edited by Neovirtus; December 5th, 2019 at 21:54. Reason: re-uploaded after closing campaign

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