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November 3rd, 2019, 21:43 #201If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 3rd, 2019, 22:34 #202
Should we do an entire product's maps before submitting them here? For example, I've completed the Underground Complex map from the Dungeon Master's Guide Map Pack Number 1. Should I do the rest of the maps before submitting, or just turn them in as I complete them?
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November 3rd, 2019, 23:38 #203
If you do a couple of maps and submit them I can give them the once over and give you feedback, just so that we are all on the same page and prevent you having to do a lot of revisions if necessary.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 4th, 2019, 00:20 #204
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November 4th, 2019, 09:37 #205
PATHFINDER 2 - AGE OF ASHES AP - HELLKNIGHT HILL UPDATE
I fixed the leak bug at the jail of Citadel Altaerin. Was one of the jail bars that was the offending occluder. All should be good now.
EDIT: Correction, found more offending bars that i missed. Fix up soon.
Last edited by Allmight; November 4th, 2019 at 09:41.
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November 4th, 2019, 10:39 #206
PATHFINDER 2 - AGE OF ASHES AP - HELLKNIGHT HILL UPDATE 3
Okay. First of all, sorry for the spam, but this bug was illusive. Almost sure it is fixed now
Workaround was to add a wall occluder around the extents of the map, and leak was gone. Had to do that anyways since the area around the citadel is an outdoor area.
Updated XML below.
Last edited by Allmight; November 4th, 2019 at 10:41.
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November 4th, 2019, 10:57 #207If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 4th, 2019, 19:34 #208
Pathfinder 2 - Age of Ashes AP - Cult of Cinders (2 of 6)
All maps done.
If i have missed anything, or there are some bugs or leakage, let me know.
Most likely there is something. Many of these maps were a bit fiddly to do. Lots of minute details and odd angles.
Feedback, good or bad is welcome.
Next up, Age of Ashes AP - Tomorow Must Burn (3 of 6). Not released for beta yet though. Can i use the one i have downloaded on FGC? I know it works in FGU. Or will there be changes on that module which would render my work invalid?
Last edited by Allmight; November 4th, 2019 at 21:23.
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November 4th, 2019, 20:53 #209
Pathfinder 2 - Age of Ashes AP - Hellknight Hill (1 of 6)
Update 4
Code:Added missing doors between area A14 and A17. Changed double doors to true double doors. Changed bookshelves in area A17 and A18 from wall occluder to terrain occluders.
The shelves in A17 were blocking movement, and the rest of the shelves in the citadel had already been changed to terrain occluders.
Last edited by Allmight; November 4th, 2019 at 21:48.
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November 4th, 2019, 20:55 #210
- Join Date
- Jan 2016
- Posts
- 64
Curse of Strahd - Amber Temple 1
Here is my first effort. I'd like some feedback before I continue.
I tried messaging FG_Dave and got no response, so I just went ahead.
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