-
February 14th, 2021, 02:46 #1121
AAW Games: Breath of the Goddess (5E)
Adventure a Week Games: Shattered Heart Adventure Path #3: Breath of the Goddess for 5E
-
February 14th, 2021, 09:45 #1122
Thanks Sulimo and sorry it's taken so long to get back to you. There's a couple of things
Map: 2nd Lvl I'd make the balcony a window occluder since that will stop movement but not sight. You've missed a bit of wall from the northern wall of the room second from the left.
Map: 5th Level You've missed a small bit of wall in the east side of the room on the bottom left.
On a general point about terrain occluders. In the Ground level and 1st level maps you've covered the entire area with a terrain occluder. However this means that as soon as a token enters this area they'll see the entirety of that area - which may not be the intended result. If you are looking at a pile of something then you should not be able to see behind that pile so the occluders should reflect that. You could have small occluders scattered around which interfere with LoS or you could have one bigger one in the middle or a combination of both. (see the image for one possible way too do it).
In this case I don't think it matters much since there's nothing in the text that says the pile is all that high; but something to tuck away for future refference.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
February 14th, 2021, 10:10 #1123
In map 9-10 of Wedding there's a small bit of wall missing from the room at the bottom right. (And I see what you mean about the maps for this one - strange but I agree you've done what's best).
In the Inn_Main from Tale you've missed a section of wall from the northwest portion of the map.
Well done no all of these; just add all your amended files to a new post and I'll get them into the modules.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
February 14th, 2021, 10:21 #1124If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
February 14th, 2021, 21:18 #1125
-
February 21st, 2021, 06:05 #1126
I see that Mummy's Mask (PF1) has been completed for AP1&2. Is anyone continuing on the rest?
-
February 25th, 2021, 09:44 #1127If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
March 1st, 2021, 04:50 #1128
- Join Date
- Mar 2011
- Posts
- 55
Here is the LOS for Starfinder: Against the Aeon Throne Part 3 - The Rune Drive Gambit.
I used the windows occluders for the catwalks, so the that players might be able to see the catwalk above them, but couldn't move onto it. Otherwise, much easier than AP2 was.
-
March 7th, 2021, 16:44 #1129
- Join Date
- May 2019
- Posts
- 339
The map-3-Players from the Dungeon Master Guide has two errors:
- in the room with the pit trap, a wall has not been marked as such.
- one room above that, a small piece of wall dividing the room is missing.
Optional:
- the pit trap could use the experimental pit functionality.
I repaired these in my own map, but with some additional editing for my own purposes. I'll gladly do it again to repair the main map, but maybe the original editor prefers to do it him/herself.
-
March 7th, 2021, 18:12 #1130
I added the LoS to that before pits were available. I'll take a note to fix the other bits. Also can you report such errors in the bugs thread rather than here please. Otherwise I'm likely to miss them.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
Thread Information
Users Browsing this Thread
There are currently 2 users browsing this thread. (0 members and 2 guests)
Bookmarks